Dan Blast's Recent Forum Activity

  • I'm new to this so I'm not sure what you mean by setting up a condition. I see that I can set up a sub event, the conditions available don't have a destroyed option that i can see.

  • I tried that but syncing the flash and the cut animation was dicey for me.

  • I installed a clean version with no plug ins and rewrote the entire level.

    dropbox.com/s/pxcy41wgmh9fhf7/ninja%20star%20no%20plu%20ins.capx

    The problems I am having:

    1- The enemy is getting in a free hit after you kill one of them. Every time the appear the screen flashes and they get a free hit. It should be they appear, after 4 seconds they cut you and the screen flashes giving you time to kill them.

    2- They appear near the text. I'd like to keep them below the text

    3- The font's are installed (bangers) but not being used. I followed the tutorial but it's still not working.

    Thanks

  • Thanks, I'm still going crazy trying to figure out why the enemy is getting an extra hit it.

    Arggghh....

  • So I need to do two things to make this perfect for what I need:

    1-How do I keep objects within a set boundary on the screen? I don't want the enemies to appear near the score. I have them bound to the layout but they get behind the score and it gets wonky. Is there a way to box them in below the score?

    2-For some reason the enemies are doing something strange. I have it set up where a puff of smoke appears then spawns a ninja which after a 3 second pause spawns a cut sprite of the same ninja and a screen flash causing damage to the player.

    If the player hits before this then the ninja is destroyed and added to the score.

    Everything works fine as long as you don't kill a ninja as soon as you do every time a new one is generate the screen flashes before they actually cut you. Which is not what I want. I want the pause, to give the player a chance then the cut.

    Can anyone see what I'm doing wrong?

    Here is the latest:

    dropbox.com/s/q9xbjqqyse3qiv7/ninjastar1.1.capx

  • cvp Perfect thanks so much.

    Here's what I did with that so far:

    dropbox.com/s/z4pb226wxdjz8bg/ninjastar.capx

    One thing though how do I keep objects within a set boundry on the screen? I don't want the enemies to appear near the score. I have them bound to the layout but they get behind the score and it gets wonky. Is there a way to box them in below the score?

    Thanks again. You really helped.

  • Thanks, that's way over my head at the moment. I'm just getting into CS2. I simply need to scale a sprite down as it moves to the mouse pointer position.

  • Here is what I have so far:

    dropbox.com/s/z4pb226wxdjz8bg/ninjastar.capx

  • In this case I FPS I meant First Person Shooter not Frames Per Second

  • Hi I am trying to have a sprite thrown from the bottom of the screen (via an animated hand sprite). I want it to look like it is shrinking into the screen simulating it being thrown and moving toward the enemy.

    So it should look like a little hand throws a ninja star. The star shrinks as it moves toward the mouse position that was clicked.

    I can't for the life of me figure this out.

    Any help or guidance is appreciated.

    Thanks

  • Is there a way to have our COnstruct 2 apps on facebook post to the players facebook page?

    I just saw on my facebook page a friend's achievement in a game. It was a 404 x 404 graphic stating they reached a certain level. I thought this was great and wondered if this is something doable in construct?

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  • Hi I searched the plugins and I can't find anything that will allow me to create a button or text that hyperlinks to an external site.

    Anyone know how to do this?

    Thanks.

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Dan Blast

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