rekjl's Recent Forum Activity

  • Hi ashwin, without seeing a screenshot of the capx, it is hard to determine what might be wrong.

    Are you using "scroll to" behaviour? If yes, it could be that you can't view your text and sprite because the scroll to brings you to a different part of your layout window.

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  • DUTOIT, haha in that case, I think I will avoid it and concentrate on improving my knowledge in using C2. Haha my programming knowledge skill is at lvl-10!

  • , thanks for that. So does that mean that streaming in this case, doesn't mean online streaming? But refers to whether the game will actually load to memory?

    Haha sorry if my question is quite noob, as I really am a bit clueless in this aspect.

  • DUTOIT, Wow that was sooo coool!!! Haha I am so tempted to try it out!

  • The software looks good as it has lots of options and settings to adjust our file size. One thing though.....the software requires us to buy it, if we use the free version, it leaves an audio watermark which means it is unusable for us. Haha maybe if things go well in the near future maybe.

    I tried what you mention, I exported my project than tried to convert the audio files within the folder. But surprisingly for me, the audio files came out at almost exactly the same size. The maximum reduction I could get from a 1.6MB file was less than 0.1MB.

  • Hello vancouver

    Question1:

    I am not sure about that since I haven't dealt with any apple products, so hopefully our other members who have will help you out here.

    Question2:

    For Android and IPhone, C2 actually uses wrappers to export them into the desired format. There are some issues, but it is being handled by other companies. They do work in general based on the success of many of our members, but it might require a few extra steps and some tweeks here and there. But they are always updating so it constantly gets better......just maybe not at a rate fast enough to please us

    Question3:

    Well, if you aren't making more than $5K than you can continue using the $119 license. So if your website has free membership and your advertising revenue is less than $5K, you don't need to upgrade for now.

  • TheDom, thank you. I just googled it and am in the process of downloading the audio converter. Will test it out and report my results here later.

  • Hi guys,

    I am now close to completing my game, only left putting the music in. And now I am hit with a problem in an area that I have limited knowledge in.

    I've read through the manual and forums that I should import music as a wav file and C2 will convert them into the required files. Many also recommend Audacity, which I just downloaded and try.

    The problem now is that when I convert, the files become very big. For example: a 5MB mp3 becomes 37MB when I choose the 16bit PCM version. When I import it to C2 it adds only 2MB to the download according to C2. I tried the GSM wav for mobile but C2 can't convert it to OGG and m4a. I reduced the rate until 16khz (any lower and the size actually increased or it wouldn't work), and I was able to get it down to around 1.6MB. But that is really still quite big for just one music track, especially when I will need to use at least 7 music tracks.

    Right now, my entire project stands at 10.2MB, including the sound effects (used the sounds provided by C2), and all my images, which include a few large ones for the slideshow movies. If I don't do anything about the WAV files, it will easily double my total size, which is definitely not good for a mobile game.

    Please do assist, I am so close to finally completing my game.

  • Hi guys, I was really wondering about the music and sound folder.

    We have two separate folders for all audio. Music and Sound folder. Please correct me if I'm wrong, but these are what I understand:

    1: Sound folder is completely downloaded to the player side (is it because it is usually smaller in size?), whereas the Music folder is streamed only when it is played (larger size?).

    2: There are audio limitations in mobile games. Sound effects (sound folder I presume) works fine, but musics (music folder?) has a problem in that it doesn't work on the start of layout event. It requires a player to initiate a touch before it plays.

    Based on those two, would this be a correct?

    1: So it looks like the sound folder and music folder are specially for games that are hosted on a server and require constant Internet connection to play, like on Scirra's Arcade, since they are partially downloaded and streamed.

    2: But for mobile games, that isn't the case since the player needs to download everything to play the game even if he is offline.

    So am I correct to come to the conclusion that since the Music folder for mobile games require player activity to start, is it not better if we placed all audio, even the music in the sound folder since it doesn't share the same problem as the music folder? Or am I missing something?

  • Compared with the competitions, C2 is still at a steal!

  • Ldk, thanks for that. Perhaps we give it a different name and some different props to use as defence that it is a new character, while still keeping many characteristics so that people can instantly recognize it.

    I've actually finished all my new character designs now. Hehe the Kratos version really came out nice I think.

  • PurohanPirilu, wow that link was really interesting! Haha it is so amazing that it was so simple, yet almost unmistakable!

    thank you. Haha ya, it is in place to protect people, but just that some greedy lawyers are always looking for opportunities.

    Actually, I am thinking of using a new approach. I was thinking of using famous human characters and adding their accessories to my robot character. For example, captain jack sparrow. Put some of his dreadlocks, moustache and beard and a bandana. While it is instantly recognizable (hopefully), it should still be significantly different because it is a robot with robot features still. I was thinking of going this way. So far, I only got captain jack sparrow, TMNT, and the Stig (hehe the racing helmet in case you didn't realize). I need 5 characters...so am still thinking of 2 more.......hehe might try to see if I can do a God of War Kratos version!

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rekjl

Member since 13 Oct, 2013

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