JimmyTHicks's Recent Forum Activity

  • Alright awesome, thanks. Been wrestling with a database for a few weeks, been really stopping my progress thus far. Appreciate it budday.

  • <?xml version="1.0" encoding="utf-8"?>

    <root>

    <unit>stuff</unit>

    </root>

    Is this the correct way to write an xml document for construct 2?

    and is there any other reason the xml document may be unable to read from the ajax object other than incorrect syntax?

    Thanks in advance.

  • Awesome thanks

  • Or even somebody typing out the pseudo-code necessary for this.

  • Bit of a necromancer here, but is it possible this file could be re-uploaded? The link only provides a .cap file, and from what i understand it's unusable in new versions of construct.

  • Is it really better performance-wise to quadruple the animation count for hundreds of objects as opposed to just messing around with layer effects?

  • With all due respect, if you don't have an answer just pipe down and let someone else give it a try. As we've now fully digressed from the original topic. I'm not sold on the idea of using destination out for lighting effects, if there are other avenues for lighting I'll learn how to use them gladly. But I seriously doubt that I have the resources to produce night and day cycle animations for every object in game, that's just unreasonable.

  • Not just stars no, any celestial object really(sun, moon, whatever).

    It being over my other layers is the problem, though, because those layers include the active objects layer and the ground layer, which need to be darkened by the light layers' black overlay but still sit in front of the sky layer(ie no stars in front of trees, players et cetera).

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  • I think the additive effect may solve my issue, I'll check.

  • It would then overlap the ground and active layers that are overlain already by the light layer. I've also tried modifying the layer opacity and using a darkness effects on specific layers, but I am unsure how to get the lighting effects to look properly without the destination out trick.

  • Fairly self explanatory, I'm using the Destination Out blending effect for lighting on a black, non-transparent 'light layer', is there any way to get a star, or night sky object to appear through this light layer?(ie. ignoring the darkening effects of the black overlay)

  • I can be more specific about the manner in which the inventory functions, and I believe I have a rough idea on how to make it work. Just looking for some info, as it always seems there is better way of doing things.

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JimmyTHicks

Member since 10 Oct, 2013

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