Add a boolean to some object or text.
Set to true after button click, only allow to click if not true
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Put your objects on a layout first
copy it from there, and paste it on the other projects layout.
Sorry, I always use dedicated layouts for all my objects where I prep them.
You can easily copy objects from one projects layout to another projects layout
Add a boolean check, created, to the clikcable vacant lot.
event
On clicked vacant lot
boolean vacant.created (inverted)
action
vacant.created = true
and rest of your actions
on start of drag, store, x,y and tick start
on release, compare the x,y to current touch x,y and ticks passed
This gets you the: angle, distance and ticks passed during movement
These variables should be enough to determine a speed for the ball.
You can stuff all your advertising events in a group.
When purchase done, disable the group.
Different homes:
create a sprite with all the homes: each frame being a different home, instead of layering, refer to the correct frame for the home needed to be displayed.
And for menus, just create them when needed and destroy when done
With the facebook plugin, you can send your scores to the facebook server, where you can use them in your game.
place an invisible sprite in the middle, lets call it "Axis"
Give the rotating behavior to the axis.
Add pin behavior to your platform.
Pin platform to your Axis, position only.
No, not really.
If you mean if it's under 100 events, then yes it is. How would I go about testing it?
The easiest and quickest approach: use wifi access (change the preferences of c2 to point to your computers IP and start c2 as administrator.)
Start the preview in construct 2 and open your computers ip adress with port on your android phone in a chrome browser.
There are also various tools to make APKs of html5 apps/games: Intel xdk being a popular one.
As long as your project is within the limitations of the free version, then yes.
How I do it:
Open the projects in construct 2.
Copy paste the objects first to be copied from the old project to the new project first.
Then create an empty event sheet in the target project, and copy paste the content of the event sheet from the old to the new project.
I do this for all the event sheets.
You could also try and work your way through with some svn like approaches .. but I'll bet you will be tinkering longer with it to get it working then the previous mentioned manner.
Member since 8 Oct, 2013