lennaert's Recent Forum Activity

  • I have not used that, but I would recon the idea is the same. Upload it to your public dropbox folder, and acquire the public link for the index.html file.

  • When you post a page ... in the editor, top right, should be a link to switch to the "Text" tab which would get you the html content of the page post you are making.

    in here use something like:

    <iframe style='width:800; height:600;' src="http://myweb.com/mygame/index.html"></iframe>

  • The idea is to apply the expression replace() to remove the ","

    ie

    Set tempScore to replace(tokenat(tempRow,1,"""&SCORECOLUMNAME&"":"), ",", "")

  • If you installed dropbox, and have it running, you will have a dropbox folder in your user profile folder in windows. (in windows 8 it shows up under favorites)

    In here should be a public folder.

    Copy your entire game folder into the public folder.

    Enter the game folder in your dropbox folder, right click the index.html file, and select "copy public link"

    This public link can be used to play your game from a browser.

  • score = replace(score, ",", "")

  • change it to

    events

    every choose(1,2,3) seconds

    bird.X > 177

    bird.Y < 442

    action

    create egg

    it will drop and egg within the specified X range randomly 1,2 or 3 seconds.

  • Try to add a pick all family object to the event for the drag and drop event setting the Y for the family object.

  • I use iframes for my games on my wordpress website, so that is definitely possible.

    Just add a new page, and set the wysiwyg editor to text editor and simply type the html code with the url to your game.

  • There ya go, that actually looks decent already

    capx

    edit: updated it, shoot with space, bullets get transferred too, and theres a tree manually placed.

    I want to know how to make my character move to the next layout in front of the door upon colliding with the door,

    upon which the transition sets in and the player character is moved to the front of the door in the next/previous layout after the transition finishes.

    My capx did just that ... and some extra.

    I think the current slight shutter can be treated as a small dip in frame rate, and likely neglected. You could add a slight flash or dark, or perhaps just some simple loading sign distracting from the stutter ...

  • I was Challenged

    capx

    I used 3 layouts here, and you can use the platformer to walk either left or right in a loop of layouts.

    The doors are close to the edge, it would just require some smart level designing to make it look better, some things from the beginning of the level would need to be on the end of another level. If you make everything relative to the doors with positioning, you are likely to get away with a short blink or flash in the screen.

    As for enemies and objects following you at a distance ... that just takes some smart procedural approach.

    All in all, the mulit layout transition, smooth, is something which is likely not the intended working of levels and layouts ...

    In some of my games I simply use a fade out to black, load other layout which starts out with a black layer, and fade the black away again.

    For what your desiring to work, I would design really big levels, like 10k , 10k, which would not need transitioning.

  • Added some of last years games, not uploaded to amazon before

    Skeleton slayer 2, Missle Command, Sky raider, Tanktonium, Basket throw

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  • From the images, I would say this is in the initial angle of attack.

    Each attack the angle is slightly increased/decreased, you can see this in the images where the distances between the outer curves vary as you go round clock wise.

    Perhaps look for a way to correct the angle as it goes to get the desired result.

    You could use this difference as a 'skill' attribute for players or npcs

    Also, did you use the lerp, or the anglelerp ? If lerp, perhaps try the anglelerp. (just add angle to your lerp expression)

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lennaert

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