lennaert's Recent Forum Activity

  • It is definitely not a bug, it has to do with how you set up your events.

    The thing is ... your current scenario is unclear ... creating a capx for you with some examples would be like shooting in the dark.

    The simplest solution might be, to add an action "audio stop all ", then "wait 1" second, before you start a new stage sound.

  • You could try and post a capx or link with the problem

  • use every second to set a countdown of a global value with your desired time

    sub event to the every second

    compare 2 values

    countdown <= 0

    compare 2 values

    Score > X

    action

    set text "Yay you scored X in X time"

    Else

    set text "you failed"

  • Haha, yeah, then its wise to add another leaderboard

    About achievements, you have to request them first, and iterate through them from what I remember. I dont use them as much.

  • You could have the object/attacker alter its course for the bullet behavior when it is close to a given object/target.

    Perhaps measure the distance, and if it is within certain distance, set an instance variable to the opposite angle, and lerp the bullets angle of motion towards the newly set opposite angle (variable).

    event

    distance(attacker.X,attacker.Y,target.X,target.Y) < 100

    sub event

    trigger once

    set var oppositeangle = angle(attacker.X,attacker.Y,target.X,target.Y) - 180

    sub event

    set attacker.bullet.angleofmotion = lerp(self.bullet.angleofmotion, self.oppositeangle, 10*dt)

  • That wont work ...

    You need unique objects ... not instance .... updating a frame will result in all instances of that object having its frame updated.

    Look into R0j0hounds Paster plugin, and create paster objects with those urls

  • i did that..it doesnt work lol..do you mind uploading a test project where the setup is correct? i really dont know why it doesnt work for me

    Nope ... would be no use seeing as the issue is on your end.

    You could post your capx ....

  • Double quotes escaping in Construct is done by adding another double quotes. So the line to remove them will look like this :

    replace(TempName, """", "")[/code:16qqoisr]
    

    Totally forgot about that thanks

  • You could.

    I would if the game play varies a lot, ie, on 1 type of device the gameplay is easier .... otherwise ... just keep it the same

  • You could.

    I would if the game play varies alott, ie, perhaps on 1 type of device the gameplay is easier .... otherwise ... just keep it the same

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    Someone fubarred someting ....

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lennaert

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