lennaert's Recent Forum Activity

  • Sounds great

    Looking forward to the results.

  • The only way to know anything accurate ... is to try.

    From my experience so far, not having 60 fps in a browser on PC/mobile, generally means worse on mobile as wrapped package.

  • It does not evaluate to true, it gives you the feedback of the ajax call, which you can use for true or false analysis.

    ie

    Ajax request http://somesite/index.php?update=addDBthingy tag "updating"

    On your server, when the php script has run, it might echo back the result of the adding, for instance echo "success";

    Then, in C2, when you have

    event

    On request complete "updating"

    subevent

    compare 2 variables

    Ajax.LastData = "Success"

    action set some boolean = true

    Else

    action set some boolean = false

  • Could you make it so, that while a button is pressed and held, it records ? and when button released start the encoding ? (with the length of button pressed time)

    Also, is this the lowest quality for the microphone available ? (perhaps for size reduction)

    Also, getting access to the blob file would be nice. (is that smaller then the base64 ?)

    I tried implementing it into my video chat, ... but the x second stop and start thing makes it really troublesome to have something useful recorded. I got it working, but its bugly atm

    PS try naming the options normally

  • The links asks me to log in ....

    What your looking for, I think ... is with what I previously said, and add a reduction in the layout scale. like set layoutScale = 0.7

  • update:

    Tweaked some settings

    Nicer main menu

    Added controls to set the update interval and packet sizes for transmission

    -When the peer sets, it works just for him

    -When the host sets, it will override the peers too

    talking to myself >.<

  • set arrow.bullet.angleofmotion to angle(arrow.X,arrow.Y,target.X,target.Y)

    And the bullet behavior need to have rotate object on

  • I have been working on a video communication chat app, with scirra's multiplayer plugin, and made some nice progress.

    -Set a name and room to log in in the main menu.

    -When in a room, simply start typing to type a public message.

    -Click on the little cloud to send as a thought/status.

    Click on another users image to send that person a private message or thought.

    Video chat demo

    There is an issue, the memory usage just keeps increasing.

    If something goes wrong or you been online long, you can just restart the app.

    I am looking for some performance feedback.

    Currently the images update every second or so.

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  • Can you find the "share dropbox link" links ?

    In the list of options they have the little blue box in front of them ...

    If you cant find it, I suggest you google for you it.

  • I think you copied the wrong link.

    In the list of folders in your dropbox account, should be a folder with a little globe, indicating web serving. Your game needs to be inside this folder.`

  • You first need to log in before you join the room.

    Move the join room action to the "on signalling logged in" event

  • For the scrolling I would just use a bullet on the player, force him to move in either direction (keeps it simple)

    I must say I was intrigued by the effect and the potential this technique has.

    As for performance, all assets are already loaded, just not everything rendered, if you keep it easy with how much you let appear in 1 tick on the new layout, you should be fine

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lennaert

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