lennaert's Recent Forum Activity

    My gosh .... sounds like some of these hobbyist game developers are actually professional marketeers ....

  • I believe its due to being stuck on the floor with the platform and trying to get off it with another plugin, easy fix is manually moving it up one time breaking free from the ground ...

    I could be wrong ... but it works ^_^

    > For all those throwing in comparisons with other products .....

    >

    > Just because my neighbor drives a Ferrari, doesn't entitle me to having one neither.

    >

    Half the requests for new features are based on what other products have, why can't that apply to the business model also?

    I'm not saying we're entitled to everything others have, I'm just saying what I think is more likely to make people buy/rent Scirra's product.

    Yes, so ,... you have done a marketing research have you ?

    Or just on the products that suited you ?

  • Event 14, the else, add obj_player jetpack stop (stop jetpack)

    For all those throwing in comparisons with other products .....

    Just because my neighbor drives a Ferrari, doesn't entitle me to having one neither.

    Just imagine the price going up 5 cents each time one of the communities users makes a repetitive post about their their discontent with the payment model and tags Ashley or Tom in it....

    ... their time is likely far more valuable then 5 cents each time they need to read the posts and reply ....

    So, for the love of sanity .... please stop the attempts to get a majority of users to agree to something that will not happen and ride out their set path ....

    Some of you guys are really ungrateful ...

    In the end ..... there is still C2 .... noone made it an obligation to use C3 .....

  • Okay, sure - I guess that makes somewhat sense of the issue that I'm facing. However, how - if at all possible - can I control multiple units of the same type object, per peer?

    I mean that, for my game, each player should be able to have multiple "worker", which I somehow must sync their position, state and perhaps a few other properties, e.g. health.

    Yes that definitely works, I have a template in the arcade with downloadable capx

    https://www.scirra.com/arcade/multiplay ... -746?cp=12

  • Perhaps split up the animation

    Frame 0 to 12 "first_part"

    Frame 13 to X "second_part"

    Event

    .....

    action

    Start the animation "first_part" because of what ever reason

    Event

    On animation "first_part" finished

    action

    fire the arrow

    Start animation "second_apart"

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  • event:

    On start of layout

    sub event

    for each sprite

    action

    sprite set frame floor(random(0,sprite.AmimationFrameCount))

  • When copying a link from your public dropbox, it looks like this:

    https://www.dropbox.com/s/utws2mjfpgcoo ... t.png?dl=0

    Clicking that link will take you to the dropbox download page ....

    but if you change the last 0 to a 1:

    https://www.dropbox.com/s/utws2mjfpgcoo ... t.png?dl=1

    it becomes an instant download

  • Store them in an array perhaps:

    save:

    event

    For each sprite

    action

    push front of array, set x = sprite.asjson

    load:

    event

    for 0 to array.width-1

    action

    create sprite on 0,0

    set sprite from json string array.at(loopindex)

    The array can be stored in a local storage if need be.

    edit: subevent meant to be actions

  • With multiple units of the same family/object you can not associate objects with peerid, that only works if each peer has just one of those objects.

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lennaert

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