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  • hehe, with some tools you find an approach or have ease of use you cant with others :)

    great you found the original, you probably need to test various resizer methods to find the one right to make it a decent small size.

    while working I tend to work with a 200% model and when done resize it to 50%, smooths out everything nicely in most cases for me :)

  • Anyone got some good examples of pathfinding behaviour combined with the line of sight behaviour?

    Whatever I build is heavy on the performance as soon as I use the line of sight behaviour.

    There are some tutorials, but they use their own line of sight, Im specifically looking at the combination line of sight with pathfinding.

    I have a large isometric game Im working on, and applied the pathfinding since last update, works great after the performance update.

    But I cant get anything decent running when combining with line of sight. (performance wise)

    So, I was wondering, who dabbled in the combination line of sight and pathfinding from the build in behaviours ?

    Caps, examples, links ....

    edit: I use it for enemies that walk around on a path, see the player and follow till out of sight.

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  • Looks great ^_^

    I use a bit of an older version of jasc paintshop 7, only 30mb, but been my loyal assistent for over 10 years ... I'll take it any day over modern paintshops.

  • :D

    If its troublesome to move the card to a new layer, perhaps you can add a large white sprite on top of everything on the layer where the card resides, and use an event to move the card to top of layer, then print.

  • Thanks or that - I use random() quite a bit, time for a change.

    *assimilates*

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    I use the choose a lot ... if I have some event, which can give a text something, I always add something like   set text choose('hello','hi','welcome','go away')    :)

  • I use an option called create mask from source by source luminance, and i invert the mask data.

    I think in your last method, you only needed to invert the mask data.

    :)

    <img src="https://dl.dropboxusercontent.com/u/7134196/ferret1.png" border="0" />

  • You could try and add instance variables to the walker, so the set animation doesnt get set every loop.

    like, add instance boolean variables: walking = true, and attacking = false

    set them accordingly, like, in the first sub, once its walking, set the variable walking to true.

    to the distance check, add a check for the boolean is walking, and invert it.

    Now, when its bigger then 200, and boolean is walking = false, it will set the animation to walking and the boolean to true.

    Do the same principal for the attacking.

    In short: by means of boolean sets and checks, prevent the spriter animation from being set every loop.

  • wouldn't

    on collision with block

    and

    random(100)<25

    be better ?

    performance wise the choose is a lot lighter.

    Random also does decimals >_>

  • Here's some thoughts:

    Zoom

    when pressing the curent print button, have it zoom in on the card a bit first, and make everything around it white. (move to a higher layer with a white background) This way when the print option pops up to print the whole page, you only see the card.

    Snapshot

    I havent toyed with the snapshot before, but perhaps you can use the canvas snapshot to make an image of the card and have it used from there. Like, offer as a download, so the user can download it, and then print/whatever.

  • first manually drew a selection on your first image , with the desired white colors, trying to stay as much within the black outlines as possible, and copied that to sepeprate transparent image.

    (was bit of haste job, henche the missing pixels lol)

    This gave me the ferret with inner colors of your desired final result.

    I think I then did the same fidasx did (masked original image with white background to remove white background), but then copy pasted the first image I made over that, keeping it within the black lines, retaining all the nice shadow effects from the masked image.

    2 minutes

    Its a bit of a bastards approach :) but worked smooth

  • I've tested some c2 apps in chrome for pi on raspbian few months ago, it didn't do well. Back then, there was no webgl support so it was a showstopper.

    I have no idea what's current status on webgl support in chrome for pi. Also, i spent only hour or two setting up pi, so maybe my settings were wrong.

    Maybe somebody did tests on more recent chrome?

    if anybody wants me to run some C2 tests on pi, i have one in the office :)

    I love the Pi :D I have one with a webinterface running a climate controle and sprinkler system with a camera monitor, wifid :D

    Awesome stuff...

    but tying to desktop it .. yikes ...

    It will eat half the memory ...

    Then with roughly 256mb left, and a browser to start ... I can imagine you can only run small apps on it without lagg/performance annoyances.

    I think you can compare this to like having 3d options in construct 2 xD

  • the index nmbr is the nth touch

    like

    0 = first touch

    1 = second

    etc

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lennaert

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