lennaert's Recent Forum Activity

  • There is a bit of a shift in gaming land since quite a few years. More and more games want their actions to be able to influence game play.

    Like you turn into a monster cos you kill a lot, or run around in a pink tank top cos your a girl character.

    Different out comes of the game involving players choices along the way that influenced it.

    No more static levels which make you follow a particular course, but diversity in paths taken.

    Want to start on the last quest ? just go ahead .... dont expect it to be easy though.

    Those sort of things ... When Im playing a game, I want to be involved.

  • A lot depend on how you implement the mechanics.

    I guess both methods are ok, you just have to keep other basics in mind, such as not using too much large graphics for level elements.

    im building an isometric which does a bit of both, have most of the layout created, and all the dynamics stuff gets created when i get in range.

    A lot is about finding a balance with your graphics and performance (next to having decent code running ofc).

    Method 2 is a lot harder for most people, but if you are able, that is a very good method, and gives you a lot of dynamic manipulation ability to the level.

    Most just build huge layouts which serve as individual levels.

  • *makes note to work on sarcasm*

  • Snapshot is taken from canvas I believe, where as the iframe is positioned on top of it I think.

  • Give the inventory items drag/drop behaviour? <img src="smileys/smiley29.gif" border="0" align="middle" />

    Preposterous, you would be dragging and dropping them all over the place.

  • tanoshimi

    Are you able to add an option for "object avoid rotation" to this plugin ?

    And an option to turn it Off from an action ?

  • great to hear :D

    So you have a problem with the spriter image itself ?

    if you get stuck with the problem, just ask around on this forum for helps with the scon files, I've got spriter too, but not much experience there yet, but a lot of other visitors on scirra do :)

    Lennaert

  • In a lot of variations ...

    The pathfinding is not the issue ...

    since I changed to pathfinding, I have, next to the ai dev, at least 10 extra objects doing constant pathfinding towards me, and it works without a hitch. these objects work without line of sight.

    next to this, max 5 objects, doing pathfinding, while moving with a cone of 45, and stand still a cone of 360, distance 800.

    Made some progress today:

    I added a boolean check prior the los check, so its not using the los behaviour constantly, that made a small difference, then I changed the actions to a function, and it was even beter.

    Still not as it should, though.

  • You can make one layout, and give it all the settings and layer, and duplicate it. (right click in project tree and duplicate)

  • Here is a tutorial   It also has a capx.

    But mind you, its not the most simple thing to do if you are relative new to consstruct 2.

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  • Love the efforts your putting into this .. but I stopped using it xD as everytime I look you added something new/better hahahaha

    so Ill just wait till you you reached that 'your' satisfied stage hahaha

    I tried this one, looks good, but, I think the blurring effect looks a bit bugly.

  • No it doesnt keep counting them hahah.

    Its a method to generally detect the second or third touch, like the double tap.

    Generally youd be aiming for 0.

    Just imagine if you use two fingers to swipe two different slab,one of the swipes would have 1 :)

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lennaert

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