lennaert's Recent Forum Activity

  • Lennaert

    You'd have to check if the family members are on the layer, right?

    Else you'd set them solid across all layers.

    That depends if he has similair objects on other layers.

    If he has he could easily add an extra check for that.

  • Stuff all the desired objects in a family, and when triggered to show the layers also activate the solid state for the family objects.

    Or add a sub to the make layer visible, add event pick all from system, select desired object, and set solid state enabled.

  • > If this utube doesn't make you wretch, then by all means start planning for a creepy future. http://youtu.be/U8jsDWV8YpQ

    A creepy future with extra cheezy!

    Using the watch as a motion control for games would be cool, but I think it might only happen when phones can plug into our TV. Haha swinging our hands around while watching a 4 to 5 inch screen is sure to result in a few phones suddenly flying around.

    Phones can already plug into tvs hahahaha

    Also, just imagine smart TVs :D with a watch remote controller, that would be kick ass.

  • would be nice if the watch app could extend the main a.pp running on the phone

    like having an extra mini interface, or using the watch as a controle item such as a joystick (gravity moves anyone?).

    Im assuming its connected by means of bluetooth, any chance Scirra implementing bluetooth communication too :D ?

    Itll be a matter of time and these watches will go for like a small 100$ too, it just needs a year or two of mass production.

  • ionux

    EDIT: nvm I realised I scripted forwarding my session values to cookies for some debugging.

    delgado

    ofc, you could easily add some effect to distort a text.

    The idea is that image recognition should fail to recognise the captcha characters. As long as potential abusers cant find the value in the source code or directly by some recognition tool, then your set.

  • Everyone starts somewhere <img src="smileys/smiley1.gif" border="0" align="middle" />

    Some just dream a little bigger then others <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Some versions ago they discovered an issue with the same group names.

    You coudl try this:

    Instead of putting the items under a group, give the event that is suposed to be below the group an extra condition: "is group active"

    will effectively achieve the same, but here with a condition.

    Imagine now that group names work project wide.

    So if you disable a group name in A lyout, it will be disabled on ALL layouts.

  • lennaert

    Just to let you know. WebRTC does not require a server. It allows for Peer 2 Peer connection.

    I suspect this is the leverage Ashley has been waiting for. Being able to make an UDP orientated serverless simple api.

    I'm also going to wager that there will be no syncing. I think most of you are going to disappointed that your still going to need to to 80% of the networking code. But who knows. Maybe Ashley will implemented Input Prediction or Lag Compensation.

    But it's a good base to build off of.

    It does require a signalling server, or you have to exchange your adresses with other player over IM or email ....

    Otherwise you will not be able to find other players.

    some general info

    blog.vline.com/post/63765098884/webrtc-if-its-p2p-why-do-i-need-a-server

    Connecting across networks? You?ll need a server.

    WebRTC works brilliantly when connecting browsers within the same local network. But as soon as you start reaching outside your network ? into a corporate firewall, for example ? you?re going to need a little more, well, firepower.

  • There are some examples online already with javascript html in combination with a nodejes using webrtc:

    Ashley

    If your looking for example code to implement features from:

    Here is a huge list of working examples, source:

    github.com/muaz-khan/WebRTC-Experiment

    This dude made video work on canvas using webrtc

    ericbidelman.tumblr.com/post/31486670538/creating-webm-video-from-getusermedia

    :)

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  • Preview in debug mode, then check profile for cpu load %

    You can easily spot which piece is sluggish

  • Any idea on what kind of multiplayer support this is going to be? I'm wondering if this will be mobile compatible and if it's LAN or cloud based (or both)?

    WebRTC related, requires a server to communicate with.

  • lennaert - so does this mean I've been wasting my time? xD

    Whahah, well .. perhaps   lol lets first see what ashley whiffs up

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lennaert

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