Hey, me again. You say it if you're tired of my dumb questions. If I were you, maybe I would be.
I'm making huge progress in porting my game to C2. I'm very happy.
Everything works well, but some of the things that actually work...I don't fully understand how. I'm not having any issue, I would just like to understand how tha magic happens.
- The "else" condition is more like a "then" no?
I use it that way:
> variable = yes
else > do the yes action
Again, it works, but is it ok to do this or do I miss something?
- I use a global variable to switch my road sprites if the world is WorldA2 or WorldB2.
To do that, I switch the animation index of my objects if the global variable is WorldA2 or WorldB2.
Will every animations be loaded in every world (wich means, the memory will just explode at a time), or is it OK? is there a smarter way to do that?
- When I use a lot of WebGL effects, some of my additive blended sprites are not drawn in additive anymore. I play a bit with the layers and everything is fine again, but is there something to know about it?
Again, everything works, so, there is no emergency or something.
I'm just curious to know how C2 works in those scenarios :)