Thanks a lot for your answer, but that would be pretty hardcore! ^^!
It would be faster to "bake" it into the character animation, and trigger the god rays when the sun colide with it. Maybe I'll do this, as the textures should be unloaded when skipping to the next layout, it should do the trick. But it's going to be super heavy on GPU... =__=
I'm using a lot of C2 Web GL shaders, and most of them are really good. I tried to mix webGL shaders / blendings modes, but I can't get something like this.
Again, I don't absolutely need it, but when I look at the plug in section of this forum, I would be surprised if nobody here already tried to mimic an effect like this one ;)