Aurel's Recent Forum Activity

  • Thndr That's very good news, thanks for the update!

  • Yep, from what I've been told, it's nearly impossible for now.

    Someone pointed me this tool (https://jurassic.codeplex.com/) to convert javascript to C#.

    The plan could be: import the converted code into the playstation tools, then work from that.

    To sum it up: sounds like a hell of a work., and absolutelty impossible if you don't have super strong code skills.

  • The PC game release is planned for late 2014 : )

    (WiiU early 2015, other ports still in negociation with other studios)

    Also, FRESH VIDEO FOOTAGE! Not a real trailer, I just made this as an "attract mode" to play on the Gamescom booth:

    Subscribe to Construct videos now

    (Some new elements in it, and more to come in the devlog #2 in a few weeks.)

  • PixelPaintbrush

    Thanks a lot! : )

    (hint hint: I just made pre-orders available on the game website two weeks ago)

    http://www.the-next-penelope.com/pre-order/

    Crawnic

    I'm in zombie mode right now thanks to the Gamescom build, but as soon as it's over, it will be a pleasure to asnwer any question you could have!

  • I don't know how to count the lines ^^! But let's say it's messy and way too big/complex for what it does. I'm sure a more experienced C2 user could shrink it to half. For example, due to all the particular settings and rules for each level, I got an evensheet by level + 12 more always included to handle win/lose conditions, AI, special FX, sound, worldmap, pause menu etc... Like I said, a real mess.

    And I know I will have to add a bit more of it, because some evensheets are really overloaded and make very difficult to find stuff in it, even with tons of comments and fancy ascii arrows.

    untune I'm only using the built-in car behavior, but with A LOT of additional settings on it. Sometimes it uses the car behavior, sometimes it doesn't at all. It really depends on what happens on screen. : )

    Scofano Yep, as soon as the Gamescom is over, I will produce the 2nd video devlog, and maybe open a classic text devlog thread on TIG.

  • You could try to make all your shadows 100% black, but on a special layer (like "Layer_Shadows). Then set this layer with a 30% opacity.

    I guess there are better ways, but I made some tests and it works well.

  • Thanks for the post. I wasn't aware of it, and I'm very glad to know.

    So, Linux export is broken, Mac export is broken... It really sucks : /

  • I don't know what to answer, that's really kind of you.

    I hope (and I'm pretty sure) you're happy with C2.

    Thanks a lot, I'm spending days and nights (and nights) on that Gamescom build right now, so this kind of message really gives me boost : )

  • > Ah ah, I really don't know, but I'm trying my best for sure. Fingers crossed!

    Beaverlicious > Alright, I found no way to have a Paypal form with a currency+language autoswitch. So there's now a first button in English/USD, and a second one with french/Eur. (Both are working exactly the same way)

    http://www.the-next-penelope.com/pre-order/

    Thanks again for telling me! (And if you're coming to gamescom, I'm sure we'll find a way to have that beer!)

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  • Wait, what? : )

    Thank you so much for telling me this!

    I already had a few pre-order from usa or uk, but nobody told me the paypal form was in french only yet.

    You should not have to translate it.

    I'll change that tomorrow morning, thanks again!

  • Beaverlicious > Yep, this one : )

    It could sound like a minor event to non-european people, but it's actually the largest gaming event in the world (between 300 and 400 000 visitors).

    (Which is a bit scary, to be honest)

    Kyatric <3 !

  • Some updates and good news for Penelope!

    First, the game has been selected to be part of the Indie MEGABOOTH at Gamescom, which is pretty cool as it will be the very first time I'm doing something like this with my own booth and all.

    The game demo will be playable by the Gamescom public, and I really hope to get some interesting feedback to make the game better.

    If you're living or coming to Germany in August, please come say Hi!

    Also, I quickly made a website for the game. You'll find GIFs and a pre-order sale to support the game if you're in the mood. And more GIFs (I really like GIFs).

    http://www.the-next-penelope.com

    Right after the Gamescom, I'll record the second video devlog (on 3), showing new weapons and worlds. Hope you'll like it : )

    Keep up the good work with your games, C2 makers!

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Aurel

Member since 4 Oct, 2013

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