Roccinio's Recent Forum Activity

  • Beaverlicious

    i lost you there with the car example :)

    what i am trying to say is that it is better to have one perfect exporter at a time than 10, that half work.

  • i personally believe that the exporter for the Nintendo is a good step forward on the right direction.

    why the right direction?

    although i understand that only a few people will ever use it because of the high cost, it does give the option to a small company to produce something in a true gaming environment with known hardware ,controller and capabilities and of course the fact that 100% who bought the console are potential buyers.

    my biggest concern right now with mobiles is exactly this problem. hundreds variations of speed ,screen ,input,size etc.

    although i am not a programmer i believe that creating an exporter for fixed hardware with a lifespan of over 7 years is easier to achieve than mobile operating systems that change every few months.

    so if i was head of scirra what i would do?

    push for all next gen consoles exporting capabilities so i would give my "serious" customers a fighting chance to make some money in a highly profitable environment with no designing challenges. if it works on your dev kit it works on all consoles!and as a company it would be relevantly easy since the big boys provide everything to make it happen.

    then i would focus on a single mobile exporter.either android or ios. not both of them.

    one step at a time and when everything is perfect i would move on to the next one.

    i love the fact that the average joe can create something and upload it to the app store and brag about it to his friends and family and is really a wonderfully thing.

    but right now if someone wants to really invest his time,talent and budget with c2 he will have a hard time to make any money and there are so many ways that his game will not perform well(i am talking about mobile).

    that's why consoles are a good way to go with an official mobile exporter later on that it will include all the bells and whistles of that particular platform.

  • Tom Ashley

    i believe all .capx files should be collected automatically from you guys and stored on your server so they can be available for all present and future searches by all forum members.i do not believe that take all that much space on your server and bandwidth shouldn't be high.i mean how many .capx files are downloaded daily?

  • Guizmus

    Thank you for the clarification.

  • Guizmus

    thank you for your effort!

    one question:

    why do we need regenerate pathfinding obstacle map and what does it do?

  • I am a former Victoria's Secret model that's gone fat and now I am pursuing a new career in video games.the upside to this is that I will never have to socialize again within Justin Bieber and Kayne west!

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  • Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.

    I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)

    It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.

    If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p

  • i will sound a bit cynic but my quad core lg 4x hd using a tegra 3 chip now sells for less than 200e. if someone cannot afford a phone in this price range i highly doubt they will spend any money buying a game.and if they do it will be angry birds...

    so in my opinion performance is starting to be a non significant factor.

    the problem lies in available customer income vs quality of a game.

    look at ios vs android sales.if you can decode the reason behind the numbers it all makes sense considering the fact that are many times more android phones out there. ios phones cost in general 3 times more than the average android phone( emerging consumer countries like china ,india etc sell the under 150$ models by millions)meaning that their owner probably has a better financial background and thus will spend more money in software.

    and in the end of the day if you only had a budget of lets say 15$ for games ,what games would you buy? ray-man jungle run or our game?

    but if you had a budget of 100$ then you would try and find that hidden jewel somewhere in the store.

    so,from a business point of view it does not make sense to target lower spec devices .they don't spend money anyways so why bother?

  • My friend I believe that you misunderstood what I was talking about.

    It is logical that 1000 people will have 1000 different needs.

    But what is the point of one feature that makes you happy when you cant show the world your creation? meaning no proper exporters etc.

    I believe you must first build a solid foundation for your software with a little now and then mix of candy(features) to keep your customers happy and engaged. but what is the point of having an iPhone with all its wizardry when you cant make a phone call? ??

  • same here.my only guess is that it slows down because it has to display all this data realtime??

    p.s mine only happens in my game not the examples.

    60fps fullscreen 25fps when running debugger

    EDIT:i did not read carefully the title.i only get this during debugg mode

  • zenox98

    it is very difficult sometimes to get caught in everyday chores and loose the big picture.it is very ,very hard to be the owner,the project manager,the programmer,the PR guy etc. Steve jobs was neither an engineer or programmer at least in a competitive way.but he was a bad ass business man that could orchestrate everything in a productive manner.

    and as "text to speech" in chrome canary ,an experimental browser that nobody uses must list no1 in the gimmick list :p

    Ashley we love you man! don't take anything personally .we just trying to help :)

  • Ashley

    to be honest when i saw the new text to speech implementation i was like

    "??".

    i mean,thank you for being so awesome and adding stuff and if it was super easy to add, then ok,but sometimes i feel like you as a company should try and stay away from distractions and focus in stuff that really would make a difference in 90% of all your customers ,like exporters for mobile or even better for xbox or wii u.and not to mention a way to implement adds or other ways for people to start making some money.i believe it is crucial for you as a company to start having some commercial success with games that were created with your software ,because it would attract more and more customers and maybe you could expand and then hire more people.if you are so productive with one man show then i cant even imagine what this tool would look like in a year from now with lets say 2 more programmers under your supervision!

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Roccinio

Member since 3 Oct, 2013

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