Roccinio's Recent Forum Activity

  • MelVin

    good idea! i turned collisions on for the sword png and it worked! happy day :)

  • dropbox.com/s/gva7s0jour76ogk/PlatformerIssue.capx

    if you want your player to animate while falling you must have 2 separate animations ,one for jumping and one for falling.otherwise you cant pick the correct one when the condision changes(jumping,falling).i simplified your code.it was a big mess and conditions where overlapping each other and thus the chaotic behavior

  • any ETA for collision detection support in construct?

    i want my player's sword on collision with an enemy to inflict damage.

    i don't know how to pin an invisible sprite on the tip of the sword in an scml animation as a way to register collisions.

    any ideas?

  • re-download the link i send you earlier.

    i think this is what you are asking for.

    hope i helped!

  • zenox98

    for me the most important thing here is quality control from Microsoft .

    i might be joking about it ,but i want to know who are the geniuses behind these game approvals.

    or they are just trolling Nintendo! lol

  • HOW TO GET SUED:

    by mistake i ended up to this apps.microsoft.com/windows/en-us/app/mario-space-run/8f422bf4-8635-4fac-84d3-a128b2ec14f5/m/ROW

    on the windows store.

    it seems that it is made with construct's basic examples.he just changed the background and the player!

    also there is a WHOLE SERIES of mario games from him.space jump mario ,sea jump mario,Christmas jump mario and many more!

    i just cant stop laughing.

    finally! the big N on windows!

    its Christmas ,miracles can happen!!

  • player on colision with spring

              and

    player platform is falling              -----------> set platform vector y -700

    (or whatever you like,the bigger the number the higher he will jump)

  • you need to set an instance variable and every time it touches the trampoline add one to it.

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 0               set   vector y to -500

                                               add 1 to instance variable

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 1               set vector y to -700

                                               add 1 to instance variable

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 2               set vector y to -1000

                                               add 1 to instance variable

    and so on.

    then to stop this

    player is on floor ---> set instance variable to 0

    hope i helped!

  • Tobye

    i must have retardation(as my friend BORAT likes to say) or i am becoming blind.

    in any case ,thank you!

  • is there a "on animation end" condition in spriter plugin?

    if not,how can i trigger an event after an animation has finished playing?

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  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1.install broken r152(for 32bit) to 64bit pc

    2.install fixed r152 to 32bit pc(on your laptop for example)

    3.

    Observed result:

    if you save on the original r152 release (64bit pc)

    and try to open your .capx file on the newer r152(32bit) it fails to open the project.(check if it is a valid construct project)

    so in order to maintain compatibility between 64 and 32 bit machines we must all re download and re install "fixed" r152

    Expected result:

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

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Roccinio

Member since 3 Oct, 2013

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