As far as I know, the plugin has already been updated.
If you export using CocoonJS (iOS + Android) then you just use the built in C2 plugin and the events - http://support.ludei.com/hc/en-us/artic ... -2-project
For Crosswalk (Android) there's no iAP/Ad support as of yet, though it should be available next month.
The tutorials on the site will walk you through exporting.
A) $15-$50
B)$250+
I don't know exact values since it depends on the size of the game+scope including many other factors but these are the prices I would pay for a general template.
A lot of templates I've seen also require you to figure out the source code too first of all so that's a thing to think about.
I'm also fairly sure that preview in chrome is slower than running it natively for e.g. through the official XDK app (Intel App Preview)
VERY cool art!
Valerien I haven't used the JSON plugin so I'm not sure, sorry.
jobel Makes sense, thank you
I'm using an Array since I can't index variables and wanted to know if anyone knows if loading JSON from a file or just setting each value using actions, on startup is faster?
I'd imagine JSON would be faster since there's only 1 event...
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Do you mean the official C2 plugin or a user made one?
The official plugin has a "Character spacing" property you can change to decrease spacing so you don't have to use the addon for this
Good luck with your endeavours
eski For option one, you have to use the anchor behaviour to make sure UI elements stay on the screen, or try testing using events to scale with the windowheight and windowwidth expressions.
You can also try- https://www.scirra.com/tutorials/998/sc ... for-mobile
I assume there's some auto signing going on in the XDK build process.
Member since 3 Oct, 2013