Colin Jones's Recent Forum Activity

  • I'm looking for a way to load music assets from a web address into my music assets folder on android apps, due to the 50mb apk limit. Has anyone had any success with this?

    Or, is there a way to use expansion files from the play store? I'm using Crosswalk export for XDK, and need to develop a project with large audio files.

  • Regarding XDK Crosswalk, which works really well in my experience. I'm looking into a game which needs a lot of music - up to 2 hours. This is way beyond the 50mb apk limit.

    Can XDK Crosswalk include or reference apk expansion files yet, or will it in the future? Or can C2 load music assets from a web address? Any advice much appreciated.

  • Just a thought, and I'm sure that someone will have thought of it before, but is is it possible just to insert some Javascript code in our games to call IAPs? There's a code example here:http://forums.ouya.tv/discussion/1643/what-am-i-not-getting-about-iap

    I've not looked into including Javascript myself, but does anyone think it seems feasible?

  • Thanks jayderyu and part12studios. I wondered why a websearch didn't bring up anything. If I find out any more I'll post. The lack of general info on Ouya IAPs for Construct is a little worrying, though.

  • Thanks! I'm using the original Spectrum 8bit graphics, so it'll be a little more retro.

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  • Hello there. About time I surfaced. I'm currently using Construct 2 to re-program my 90's game Slightly Magic (popular in the UK) for as many platforms as possible. The game's looking good, and I think I might complete the Slightly trilogy on Construct.

  • jayderyu/Part12studios - do you have a link to the Cordova iap plugin? I'd love to get my game onto the OUYA.

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Colin Jones

Member since 3 Oct, 2013

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