gfigueroa's Recent Forum Activity

  • Ashley Yes, I do have permissions and I'm admin. Not sure how to not reproduce it. I believe everything started with the AAC issue.

  • Yes, I do have permissions and I'm admin. Not sure how to not reproduce it. I believe everything started with the AAC issue.

  • Link to .capx file (required! If link is blocked remove the http and www parts): Happens to any project being imported.

    Steps to reproduce:

    1. Open a project

    2. Import M4A*

    3. Save, close and open the project again.

    *Note, I'm still receiving an error "w7aacenc.exe has stopped working" whenever I import a WAV.

    Observed result:

    M4A files disappeared

    Expected result:

    M4A files will be still there the next time the project is opened.

    Browsers affected: N/A

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 8.1 Pro

    Construct 2 version:

    r161    

    <img src="https://dl.dropboxusercontent.com/u/19421237/BUG2.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/19421237/BUG.png" border="0" />

  • Doc Ai it doesn't matter if you are not selling the game, that is also infringment, fan art and stories based on the character may be protected, but using the same logo and images, that would be considered infringment.

    For a game to play the music, you have 3 types of audio file: ACC, OGG and WAV. If you have those 3 imported into your C2 game, then the will probably work fine in every browser.

  • Hi AndreasR have you tried this link?

    Edit your index page

  • Hi,

    I looked around the forums and manuals, everything related to FB scores, posts, etc is for games made for FB. Is there anyway to integrate and post your score from a Windows Phone (or Android / iOS) game? I know that Azure allows you to make it happen with Windows 8 and thehen plugin, but I have not been able to find anything related to Windows Phone.

    Does anyone know anyway? Or it has to be hardcoded on the VS project?

    Thanks!

  • KonkorFour Without seeing the code, it is really hard to guess where the problem is. If you can post a .capx with placeholders, then it may be easier to find the issue.

    Just as a random possibility, if you have the events associated in groups and if you code "deactivate" the group when is game over, then you would face the issue of having the keyboard "not working"

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  • BluePhaze / L3mon On Visual Studio, click on the Solution, you can rename the name there. Then click on the Actual Name -> Project Properties and you can also change the name there. With those 2 changes, you should notice that the name was changed from WindowsPhonePlugin to whatever you want.

    Please note, you also have to change the WMAppManifest.xml

    That should work. Do not replace all the WindowsPhonePlugin, because you will break the code (as you already know).

    Hope this helps. This plugin is great! :)

  • blackhornet thank you so much, that is really simple... I still have too much to learn!!!! Thanks!!!! Whenever I finish this game, I will place you as Special Thanks! :)

  • Hi,

    I have been looking into other topics and I found the way that make an enemy run away from the player. However, I'm trying to make multiple enemies to run away, so I can create multiple instances and all of them would be affected. I tried with Families, but I may have done something wrong...

    Does anybody knows how to make multiples copies of each enemy to behave independently, so each enemy runs only when the player gets closer and not all of them running at the same time?

    A sample capx can be found here in this link

    This could be like the ghosts from Pacman, whenever pacman eats the white pill.

    Any help would be great! Thanks!!!

  • Ashley thank you again! No, im just running Windows 8.1 Pro Full Version (not the N) Having imported the files AAC allowed me to submit my game with audio again... thanks!. Now, I will try to uninstall previous upgrades from other software, to try to determine what is breaking the AAC.

  • RamPackWobble thank you!!! That worked perfectly! :) Now, I will try to find why my AAC converter failed :(

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gfigueroa

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