gfigueroa's Recent Forum Activity

  • BluePhaze how are you exporting it and running it into the Surface RT? I mean, are you installing the appx or running it through a USB cable and Visual Studio?

    Thanks

  • Simo another tutorial that helped a lot unlocking levels

  • Simo look at this tutorial: Save levels check the capx.

  • Simo I'm able to save the actual level... but I'm not sure on how to set it up for those levels to appear correctly. I can actually tell you on which level you are, but I believe we are missing the saving of each level passed in the local stored value.

  • Simo the problem is that you are asking for a SaveLevel key that you have not defined or saved. I'm still trying to figure it out, I'm new around arrays and webstorage, but based on one of the HighScore tutorials with Webstorage, I think that is the issue. You are calling a variable that you have not determined or saved.

    Which one is the variable you are using for the ACTUAL level value and which one is for the NEXT level value? I only see Current Level.

  • Simo but I see that you are saving the game progress... if not, I would not be able to pass to the next stage. Is this being cleared when you re-start?

  • BluePhaze thanks, I will, we also have a tough deadline, so after that one I will arrange a nice tutorial :)

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  • Simo can you explain a little bit the issue you are having? the capx look like it is working fine... So I do not understand which one is the issue. I'm looking into doing something similar, so I'm just starting research on this. Please explain in more detail the issue, and maybe I can try to figure it out too. :)

  • BluePhaze we released the first Worms Vs Bees Phone Edition before moving to desktop, the changes were more in the graphic side. We did not optimized anything besides the simple export from C2. That worked perfectly fine and another reason why we fall in loved with C2 ;)

    I will let you know as soon as we port from Windows 8 PC to Windows Phone. I believe the issues will be graphics again (having a big background is not good and we are still figuring it out how to save memory, but for PC we are safe ;))

    I will keep you inform if we find any issue or if we find a way to optimize anything, like keeping graphics and music "light".

    I'm also thinking of writing my first tutorial in regards to SpriteFonts usage, I had a lot of issues trying to figure it out how to use them, even after reading the forum and everywhere else... so I'm thinking about a dummy approach. I learned so much through the forum and tutorials that I would love to give back... do you think it is worthy (there are tutorials, but I feel like they are not for beginners like me)?

    Do you know how to use a Spritefont for multiple text? I have been using clones... but not sure is the most efficient way.

    Thanks!

  • Hi,

    Here's a game just released atthe Windows 8 store :) I hope you have fun with it... Any feedback is welcome !!! :) Thanks for trying it...

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_12042013_004459.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_12042013_004845.png" border="0" />

    Have fun!!!!

  • Here are some screenshots! :)

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_11302013_134128.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_11302013_134407.png" border="0" />

  • Hi!!!

    I just wanted to share that Saving Spidy, Free game and of course... all in Construct 2!!!! was just released into the Windows 8 store. Please give it a look and let me know what do you think about it :) I would love to keep improving it...

    Saving Spidy at the Windows 8 Store

    Thanks for your feedback!!!!

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gfigueroa

Member since 3 Oct, 2013

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