gfigueroa's Recent Forum Activity

  • Hi,

    I wanted to share this game made in C2:

    Acorn Fever - Windows 8

    Have fun!!!!

  • Here we go!

    Worms Vs Bees - Windows 8 PC/Tablet

    Worms Vs Bees - Windows Phone 8

    Both are free, so feel free to enjoy them and provide suggestions for improvement :)

    Thanks and have fun!!!

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  • Hi!

    Just wanted to share the game I made with C2.

    I will have to place them in the link below, because I do not have privileges to post a URL, but I can do it if it is the first time :S

    Thanks and have fun!!!

  • QuietProfesional Place the objects in different layers or use Z to place whatever you want in front of the particles.

  • VictoryX thanks, it is closed, but I have not been able to figure it out... I have been using the r151 from C2.

  • Daggio thank you!!!! Here's the capx

    Using 8 direction

    You can tell that the player looks upside down depending on where you are clicking. I would like the player to just mirror after certain angle... not sure if it is the right approach.

  • albrektv please give it a look at this tutorial, this should be able to help you:

    Touch stick controllers

  • Hi,

    I'm trying to have a player mirror the animation as the angle rotates in 180 degrees. I looked into the forum and I found guidance for the usage of bullets and platform, but I couldn't find one for 8 Direction angle behavior.

    It is possible to set something like

    Player is between angle 0 and 180 -> set player mirrored

    Else -> set player not mirrored

    I tried but the system is not allowing me to do it. I believe is because I'm using the following condition:

    Is in touch, distance (player.x,player.y,touch.x, touch.y) >100*dt

    -> move 100*dt pixels at angle angle(player.x,player.y,touch.x, touch.y)

    Set angle toward (touch.x, touch.Y)

    I think the solution is somewhere there... but I can't see it.

    Thanks!

  • That is true. Also not having a Privacy Policy if you are using some capabilities will fail your app. The How to Get Accepted in the Windows 8 Marketplace! is a great tutorial about this issues.

  • makotto thank you!!! I did that, but your solution provided me with an idea and I solved the issue!!!

    Just for everybody else to know, in case you face the same issue, you need to associate your game with the developer, through right click on the project under the solution window and selecting Store -> Associate app with the Store and later you also need to delete the name_temporarykey.pfx NO the Storekey.pfx

    Thanks!!!!

  • Hi!

    I have been trying to release a game for Windows 8 for the first time... without success so far. I read all the tutorials around that and I'm still finding that I'm missing something.

    I followed the instructions by Ashley, I created the app for Windows 8 and I was able to test it in my pc (Win 8.1 Pro) and it worked.

    I followed the steps by keatingb and whenever I'm running the Windows App Certification Kit 3.1, the Overall result is FAILED.

    I changed all the graphics and logos required, completed the information, etc.

    I ran the test with all the options selected and get multiple issues like:

    App manifest compliance test

    FAILED

    App manifest

    Error Found: The app manifest test detected the following errors:

    Impact if not fixed: Apps that violate the Windows Store certification requirements can�t be submitted to the Windows Store.

    How to fix: App manifest must include valid entries for all required fields, please modify the manifest entries listed above. See link below for more information:

    Certification requirements

    All the errors are located here:

    Certification failed

    What I'm doing wrong?

    PS. I tested with minify and non minify script option selected.

    Thanks!!!

  • rexrainbow

    I was able to fix it grouping everything that was not working and setting up the group to deactivate whenever I press the Pause key.

    :)

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gfigueroa

Member since 3 Oct, 2013

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