Dannyzigg's Recent Forum Activity

  • Nixel

    Really impressed with what you have so far! Has a good level of difficulty too, really interested in where you will take this game!

    Don't be so discouraged by your six months a level, a lot of that is just getting the base of your game down, it goes a lot smother as you continue.

    At least so I am told :p

  • The thing I would like to see most with bullet behavior, or any of the movement behaviors, isa better conection between its movement and and angle, and more support for diangle movement. As it standsright now the system is great for either side scroller or ootherwise 4-direction. If you want diangle section for anything else you need some hefty formulas., and variables. Also determining AI movement and angle is even worse.

  • So Let's say I have a basic cat and mouse kind of game going and have a enemy A.I that is bound to the layout.

    I have him set for ever random 1,2 seconds to change his angle of motion, and even have him randomly stop every so often. Now this works ok until he hits the edge of the layout, his sprite starts to slide on layout going up or down, this would be slightly acceptable if it wasn't for he slides up or down at the same angle from when he hit it, as in his sprite doesn't rotate to the new direction.

    Now an obvious solution is I could set him not bound to layout and have an "is outside layout" event, but I don't see that as all too far if he can hide as he pleases.

    I have tried to look around and haven't seen any solution to this, so I am wondering what is the best way to keep an A.I object bound to the layout and have a proper edge detection.

  • LoganJFord

    Nice! Thanks for the CAPX, I am like a sponge for those right now! Always helpful. Hurry up and beat GTAV I wanna see more of this!

  • Very nice! What program/method did you use to make it? :)

  • <img src="http://postimg/image/llv80nwwn/" border="0" />

    <img src="http://postimg/image/rp1wlw18t/" border="0" />

    Wish I could upload Capx, but here is an example of what you could do. Create an invisible spawn object that moves around randomly and spawns a zombie every five seconds or so. Also have an invisible player field pinned to the player, if the spawn overlaps that field then it moves else where to spawn the zombie. I am fairly new to construct myself but I did this when playing around and it worked for me!

    Hope it helps otherwise I am sure someone else can get you something even better. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • diogofaria247

    WOOOW! That screen shot is really good!! On the right track for sure! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • blackhornet

    HEY! I was just trying to do something like that! Only I was pinning my invisible sprite to the character which obviously wasn't solving anything. Tried your method and it fixed the problem! Thank's a lot man!

    I knew it was something so simple. I should have known this <img src="smileys/smiley3.gif" border="0" align="middle" />

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  • Colludium

    unfortunately that's not the case as I did chose spawn object <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thanks though!

    <img src="http://imageshack.us/photo/my-images/833/wp50.png/" border="0" />

    <img src="http://imageshack.us/photo/my-images/560/j3lv.png/" border="0" />

    This is what I have for my movement and then shooting. I put both "set angle" and "set angle of motion" in there just to show I have tried them both, separately and together. Best I can think of is that the system isnt getting my characters angle but I don't know why.

  • This was the first thing I tried and it still just goes off to the right <img src="smileys/smiley19.gif" border="0" align="middle" />

  • So I have been trying very hard and so incredibly stuck on something that I think is so simple.

    I want a bullet to shoot from the direction my character is facing. The character moves in 8-directions but with custom movement, not the original arrow keys. Also the character has a different animation that plays based on the direction he is going.

    However every time I hit the command assigned to shoot, the bullet always goes right.

    I have tried so many things and it seems like not matter what the system can not get my characters angle. I have the "set angle" for 8-direction off, as well as the bullet behavior, and have tried different combinations with no luck. I have looked around on the forums and tried the solutions found here and nothing worked, mostly because a lot of the results were geared to a platform setting. I have tried making an instance variable "previousx and PreviousY" and set for every tick to set them as the character's X and Y then using that variable to determine the characters angle of motion then setting the bullets angle to that and still it just goes right.

    I am sure that I could set a variable to assign direction with every key I have assigned for new movement, but that seems overly redundant.

    I did try setting bullet angle to angle(character.x, character.y, mouse.x, mouse.y) This worked in setting the angle but I really want the bullet to go from the characters direction, not to mention then the bullet follows the mouse and that's just silly.

    I would love to just set the bullets angle of motion to the characters angle, like character.angle, but no matter what it never seems to have his actual angle and I don't know why.

    I know this has to be something so simple that I just haven't thought of yet.

  • I really like the art, especially the trees I think you have some good talent there!

    as far as my specs go, for my poor laptop that I was on its; Windows 7 32 bit. 4 gigs of Ram. Intel core 2 Duo 2.o ghs. Played on Chrome too of course.

    I tried the game again, simple reset didn't solve it but I did notice a new bug. During the intro if you press escape it cuts past all the explosions and goes to the park where the guys tells you that you need to deliver the news and go to the inn, for a brief second a screen flashes that says "test" and none of the people except your character are visible.

    As far as the jerkiness I think better way to describe it is it seems like an issue with the background scrolling, as in the background scrolls slower than my character and then he kind of jerks backwards to catch up. This laptop is very poor performance though, so it could just a be a localized issue with something lacking on it, I will try the game on my PC later and see .

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Dannyzigg

Member since 23 Sep, 2013

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