Phuzz's Recent Forum Activity

  • bremen your game supports both orientations?

  • Aphrodite lol I forgot about the anchor.

    If you are using Intel XDK Crosswalk compiling your APK try and use the beta build it should solve the orientation problem.

  • Flawless on My HTC One, try and use the beta build from crosswalk to lock orientation.

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  • Gem Breaker is a Gem Very nice!

  • Hello, would be glad to try it out, but link not working, re-up please

  • Alright thanks.

  • Any reliable way to add leaderboards to Android exported project, regardless if XDK or Cocoonjs.. etc. I have searched the forums but could not find something clear.

  • > I am having Sound latency issues with Crosswalk Beta Build, but not on Cocoonjs, I still prefer to use Crosswalk for my apk's, is there anything im missing that is causing this? Imported PCM 16 bit audio files, and works fine on Crosswalk Emulator ,Chrome and IE, but not after compiling.

    >

    > I also tried the apk on more than one device, HTC One, Desire 500, and a few samsungs, all same issue.

    >

    Hi, just sorted that sound issue. Basically, just uses the Beta build setting in Intel XDK: http://prntscr.com/32qdbl when building. It sorts out a BUNCH of bugs! .... but it exports an even larger APK file lol.

    Thanks for the help, I have tried beta build and still the same problem but its better than stable build, for now I used cocoonjs and was able to successfully release my first game to Play Store, I think Crosswalk will be better than Cocoonjs but not at the current time.

  • I think the issue here is actually understanding what you want my friend, can you post a link of a game that has the feature you are asking for? something from play store or similar?

  • Oh man you just saved me, i don't think i would've figured this out as i have been trying to solve this problem for the past day and it was getting frustrating, in the tutorial it tells you to put your publisher ID where the Publish ID section is, which kinda makes sense, but now I put the banner Id instead and it works thank again

  • To be honest, for me it wasn't easy, and I don't know if this method would work on my future games, but we just have to keep trying or wait until compilers and C2 get in sync regarding scaling, and best of luck with your projects

  • Here you go

    https://www.dropbox.com/s/9bhr43fs6y1ba ... locks.capx

    Note that this is not my capx file and not my work, I just got it a little while back from these forums and cannot locate the post again, so credit goes to Mr X who made this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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Phuzz

Member since 15 Sep, 2013

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