Dan72's Recent Forum Activity

  • Some aren't even tutorials, as I've noticed :-(

    Lately, there have been many duplicates.

    And there are others that teach you wonderful things in 3 sentences

    Can't we expect a little quality here? Finally, Construct 2 is not a kids' game

  • Another copycat...

    We NEED tutorial moderation!

    Restricting enemies to platform binds

  • Infographic about why gaming is good for you! :-)

  • Hey,

    try this .capx

    In layout 1, a global text variable is prepared. When OK button is clicked, the text info in that moment is saved to the global text variable. This is then loaded in layout 2.

  • Hi all,

    there is a nice, free 6-week course of the University of Wisconsin at Coursera which deals with "Video Games and Learning". They are now in the second week and I suppose you can register (free) and take the video lectures (about 40-60 minute lecture in total each week) which are in fact quite interesting!

    https://class.coursera.org/videogameslearning-001/class/index

    Course syllabus:

    Week One ? Introduction: Games and Learning?! (Available Today)

    Week Two ? Game Design for Learning? (Begins October 15th)

    Week Three ? Game Culture & Learning (Begins October 22nd)

    Week Four ? Games & Cognition (Begins October 29th)

    Week Five ? Games & Content Subject Matter (Begins November 5th)

    Week Six ? Games & The Institution of Education (Begins November 12th)

    For example, in week two, one of the topics is about the three different phases in game creation:

    1. Concept phase

    2. Design phase

    3. Prototyping phase

    The transformational game development process

    Kind regards,

    Dan

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    write the core tutorial in another document writer.

    Oh, I now saw the save option! I'll try it out later :-) duhh.

    Yep, I wrote the core tut in the normal editor.. ;-)

  • Hi all,

    wanted to write another tut about simulating the famous

    Subscribe to Construct videos now

    or its freeware successor Enigma marble memory game.

    Here's the capx File

    1. You might note that during startup, I position the marble on a certain position. But it moves directly to 0/0. Only if you move the mouse a bit, the marble starts moving towards the mouse cursor.

    --> It seems Construct 2 sees the mouse in the beginning at 0/0.

    Inserting Wait in the "On start of layout" does not help at all

    How can the mouse position be correctly passed on to Construct 2?

    I need this info so I can create a relative distance from mouse to marble, so it won't move right away to the mouse's position, if you understand what I mean. A new problem I see afterwards is that you cannot move the marble enough if the mouse was far away from the window in the browser..

    2. Very strange behavior when you let the marble fall into the water. In some cases, no problem, a new marble is created at where I want it to be.

    Position your mouse a bit more than over the edge and suddenly there will come more and more marbles. The animation of the falling marble is the problem. If you deactivate the animation in the code, this problem will not happen. How can I still use the animation without creating multiple marbles?

    Here are the events:

    <img src="https://dl.dropboxusercontent.com/u/50943616/Construct2/Screenshot_Oxyd_Code.png" border="0">

    Thanks and regards,

    Dan72

  • The reporting does not seem to be moderated.

    a) When checking some tutorials, I've noticed how bad they were and people commenting about it ("not a tutorial", "badly explained", "there are simpler solutions")

    -> after a reporting, nothing happens.

    b) One tutorial has been uploaded three times:

    Visual Timer Bar for Games (no. 665)

    Visual Timer Bar for Games (no. 664)

    Visual Timer Bar for Games (no. 663)

    c) Tutorials cannot be deleted by the author??

    Another topic - when I wrote some tutorials, at some point Scirra Website kicked me out.. grrr... Well, it can take an hour or more when writing a tut, guys.

  • Hi all,

    I've just checked this tut Make a bridge to cross water barrier

    and I wondered, why not do this with the Pin behaviour?

    I tested this and it worked, check it out here

    So you see I pinned the bridge rails to the bridge. And whenever the Player touches a bridge rail, the bridge gets pinned to the Player.

    You can attach the bridge to the Player from any point and there will be no "jump" when attaching the bridge to the Player when the Player touches the bridge rail.

    One thing, though - sometimes the movement is slooooow. I supposed it had to do with the "solidity" of the guide rails (which is required for collision test in order to be able to attach the bridge to the Player).

    Solution: as you can see in the event sheet, after a collision with the rails, I disabled the "Solid" behavior. Aha, now it works.

    Problem which can be found here an in the original tutorial:

    If the bridge is set mid-way above the river, the Player can go over the bridge and as soon as he touches the river, he's transported to the other side. No chance to get that bridge again <img src="smileys/smiley5.gif" border="0" align="middle"> Can be a feature, or it should be corrected..

    Regards,

    Dan

  • While many might agree with you, I wouldn't take the risk. If one can avoid it, one should do so, IMHO.

    They have taken action against many other companies, even Lionsgate, see Don't cross the Red Cross.

    Also see Red Cross brochure about usage of the symbol.

  • Hi all,

    I've stumbled upon an article about using the Red Cross symbol for games, etc.

    Note that the usage of this symbol can lead to copyright infringement lawsuits. See http://en.wikipedia.org/wiki/Emblems_of_the_International_Red_Cross_and_Red_Crescent_Movement#Protection

    Instead of using the Red Cross symbol, try using something different like a green cross (what french pharmacies use) or a heart symbol, for example.

    Example of a medikit in one of my tutorials.

  • I was checking the below tutorial Decimals in a float and here is my workaround:

    Create the global variables:

    tNumber (text variable)

    fNumber (float variable)

    Later set tNumber = left( str(fNumber), find( str(fNumber), ".")+3)

    fNumber = 5003.563373

    tNumber = 5003.56

    fNumber = 78.30048573

    tNumber = 78.30   <-- last digit stays 0

    So what does the argument do?

    left(text, number) takes the text and returns number of characters

    The number of characters is set by find-function, which looks for the "." and adds the "." plus two additional characters (therefore 3 has to be added)

    fNumber = 5003.563373

    The dot "." is on position 4, but left()-function will return 5003

    Therefore we need to add 3 and this gives 5003.56 (7 characters in total).

    If variable *numberOfDecimals* (int) is required, simply define this variable.

    The formula is now:

    set tNumber = left( str(fNumber), find( str(fNumber), ".")+numberOfDecimals+1)

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Dan72

Member since 14 Sep, 2013

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