Billy Bleeks's Recent Forum Activity

  • Love Advanced Wars, looks like you're on your way with this. Cant wait to see how it turns out. Cheers

  • Hi, Im a bit experienced with mobile. I wont list everything you want but will point you to where you can find it:

    https://www.scirra.com/tutorials/298/performance-tips-for-mobile-games

    https://www.scirra.com/tutorials/577/construct-2s-export-time-optimisations

    https://www.scirra.com/tutorials/1300/tips-to-reduce-the-download-size

    Start with these, there are many others. Just use the search on tutorials and Forums with keywords: mobile optimization, XDK, Cocoonjs etc.

    Also Cocoonjs is faster than XDK from what I've read.

  • Now that Kitty Pot Cracker is out:

    https://play.google.com/store/apps/details?id=com.cidadeartproductions.potcracker

    ..its time to work on the Arcade mode (IAP).

    This mode will be more like the Atari game "Crack Pots"

    http://www.dailymotion.com/video/xzurmb_crackpot-atari-2600_videogames

    ..that Kitty Pot Cracker is based off and will feature Google Play Services for high scores. With this extra mode there will be some big differences in game play.

    The pots will not go away when hitting an enemy and keep going through them creating combos scores when the pot hits more enemies on the way down. Also the building will fall down a step (making it harder) after you lose your first three hearts. Then you will get three more hearts to lose before the building finally collapses and you get game over. This mode will run endlessly but will have all the enemies and bosses of the main game with some new moves.

  • Thanks,

    I tried to find your game on google play and couldn't find it under your company name and game title. Hmm.. Looks nice anyhoo!

  • Kitty Pot Cracker is out now on Google Play!

    Help the kitty cats survive and save their buildings from waves of insect terror. Kitty Pot Cracker is a twitch arcade game that is easy to pick up but challenging to master!

    • Featuring 5 different cats to control and 5 colorful worlds with 25 stages to play. Old school game mechanics with simple touch controls.
    • Face off against 5 challenging bosses with unique patterns and over a dozen enemy types
    • Download for free with unobtrusive ads. In App Purchase option to get rid of ads and receive an upcoming Arcade mode.

    https://play.google.com/store/apps/details?id=com.cidadeartproductions.potcracker

  • Kitty Pot Cracker is out now on Google Play!

    https://play.google.com/store/apps/details?id=com.cidadeartproductions.potcracker

  • Alright, Kitty Pot Cracker is pending publication on Google Play as we speak! It will be up within the next few hours and I'm pretty excited. In case ya missed it here is the release trailer again:

    I'll post the Google Play link as soon as its up, Cheers! Mission Complete!

  • Kitty Pot Cracker is a new arcade game for Android/Google Play. Old school fun with a new touch play style. Releasing March 25 2015.

  • Okay so the game is finished and going to be released on Google Play Wednesday March 25th. Here is the release trailer!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would go with the one on the left, it looks more stylized. Both are great though. Maybe have an option to unlock one of the styles?

  • Set Silent is working on Android using Cocoonjs on my phone, maybe dont toggle it but actually set silent, then not silent?

  • Making some great progress the past couple of days. When we started this project I thought this would be an easy/quick one to produce. I've learned that for myself no project is/should be easy to quickly produce, there has to be a struggle, a battle even.

    I was going to release this game earlier this year hoping that people would over look the small issues like for example: an ice spider enemy with a shell of ice that breaks off with one hit, allowing to hit the spider underneath afterwards. Sounds fine and simple right? I pinned the ice shell to the spider so they would move in unison and create the effect I was looking for. It worked great for the most part, except for 20% of the time the hit would kill the spider underneath the shell and leave the ice shell behind. I spent too much time trying to fix it but ended up leaving it the way it is after some frustration. The problem ended up being due to using a Square Sine movement I use to make the spider jump left and right. Unnoticeable to the human eye the pinned ice shell would lag behind the spiders movement, something I read Ashley explain to someone in the forum about pinning objects. So I used another method without the pin behavior.

    This little "glitch" and others, though none game breaking, started adding up. As soon as I finished the game up to the last boss, I decided I had to go back and attack these issues. And I'm glad I did! Speaking of battles, sometimes you just have to know when to pick them, know that this little thing you're stuck on will/can be resolved and keep pressing on. When you come back to it there may be something you learned along the development cycle that will help solve those problems or sometimes its just attacking a problem with a clearer mindset.

    Anyways back to the grind! >:P

Billy Bleeks's avatar

Billy Bleeks

Member since 13 Sep, 2013

Twitter
Billy Bleeks has 1 followers

Connect with Billy Bleeks

Trophy Case

  • 11-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

13/44
How to earn trophies