tweettopix's Recent Forum Activity

  • PixelPalette, good job, and thanks for sharing your succes.

    What were the file sizes of your two games? Is there a limit?

  • Looking great! Thanks.

  • I have a few Spriter objects which represent enemies. These enemies have platform behavior or sine behavior. Should I make a place holder with platform behavior for each enemy (see "BasicEnemyBox" in PNG attachment)? Or should I add the platform and sine behavior directly to the Spriter object?

    At the moment I use a placeholder AND a Spriter object to represent an enemy, but find it a lot of work to pin these two together.

    The reasons for this were to prevent colllision problems and the Spriter object wasn't visible in the layout editor before the latest updates.

    How did you solve this in your game?

  • Valerien Ok

  • Aphrodite A simple but great solution Thanks!

  • Hi,

    I've got a trigger "On animation finished" combined with another condition "Bullet distance travelled". I want to destroy the effect when both conditions are true.

    What happens when the first condition is true (on animation finished), but the second condition is not true (bullet distance travelled) ? Will both conditions be true the next time the effect travels 200 px? Or will the trigger only fire once?

    Is it wrong to combine a trigger with another condition?

  • How can I check if an animation is playing? Should I use the condition "is current animation""" or the attribute "animationName=" for this?

  • Aphrodite Thanks for your reply, and advise. I will go for option 1. Disabling the collision is a good idea!

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  • Hi,

    How can I select the right instance on collision? I'm using Spriter and I want to select an object if the Player collides with it, and the enitity name of the object is "Bonus_fruit".

    I have the option between:

    • System: compare two values
    • System: pick by comparison
    • System: pick by evaluate

    All seems to work right. But what would be the best choice?

    I attached a png file of the different options.

  • I'm new to Construct 2. But something like this: http://www.scirra.com/arcade/action/10154/space-miner ?

    Maybe you could search for "boulderdash".

  • Hi all,

    I'm struggling for a while with the following problem and I hope someone can help me:

    I have a player and a vertical moving platform. The player can jump on the platform. When the player is standing on the platform, the movement of the player and the platform does not look smoothly, and even a little choppy.

    To move the platform up and down I tried the sine behavior and the 8-way behavior, and both give the same result.

    I tried gravity 0, and even disabled platform behavor while standing on the platform.

    Does anyone know how I can run this smoothly?

  • Maybe this tutorial will help? https://www.scirra.com/tutorials/308/cl ... ics-pacman

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tweettopix

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