Currently, I'm working on a simple Platformer game similar to a Mario style game. There are different types of tiles in the game that represent different terrain types. Off a tutorial I read it said to put these all in one sprite object and just have an animation frame for each type of terrain. Each of these Terrains have different properties, one of which is gravity. I don't want any overly fancy physics for these, just if there's no tiles underneath one affected by gravity, then just have it fall straight down until it does hit something. I have been working on this issue for days, and I really feel like it shouldn't be that complicated. Am I missing something? What is the best way to do this? Thanks!