I'm creating a simple top-down driving game and wanting to speed up the development process.
Currently, the game AI car finds a waypoint, and then I set the next way point. Each way point is a clone.
Ideally, I'd like to be able to copy each waypoint instead of creating a new object, and also have the one event that iterates through each instance of the waypoint.
I've come across one tutorial, but it's a bit complex. What's the simplest way of doing this?