LDC Studios's Recent Forum Activity

  • Today we have a couple new images of Gabriel Pryst from the upcoming patch!

    Gameplay footage will be coming soon!

  • Awesome, thank you!

  • Here's a new wallpaper to kick off the holiday! Happy Halloween everyone!

  • It's been a while since I've posted any updates here!

    Some of us may already be up to speed on what all has been going on with the current patch being worked, but for everyone else I have some screenshots and video to show what's been happening!

    PATCH Intro Video:

    PATCH Menu System Rundown:

    Screenshots:

    Things may look a little different now, but I am actually very pleased with the direction this patch has taken the game. Everything that has led up to these changes can be found here: https://www.facebook.com/graveprosperityredux/ Starting from October 1st to today. Hopefully everybody digs the new patch work, and the next update will be a short video showing the transition into the darker places of Prosperity!

  • Yup, this is still the same Construct 2 engine. I'm not sure what Spine is though. It could be something useful. What is it?

  • Grave Prosperity: Redux has been getting some patchwork done on it since its initial release. Here is the latest screen from its graphical overhaul it is receiving!

  • I've got one more image to show off before I get back to the old grind stone! I'm very excited about how the new graphics are turning out so you'll have to forgive me for the constant screenshots!

  • So I have been super busy lately trying to upgrade the game in its entirety. From the combat system to navigation to graphics. Finally I have an image to show what I have been up to since my last posting! Below is a comparison between the graphics of the currently playable version of GP: Redux on Steam, and the version that I am currently working.

    ORIGINAL

    NEW

    As you can see, graphics have been boosted by a lot, and the backgrounds are no longer fuzzy. Everything is also noticeably larger too. What you can't see is that the game is no longer playable as a fixed camera system. It is now strictly platformer movement (Left and Right only). This has absolved many of the awkward visual issues that caught a lot of flak when the game first came out. This means no more frustrating camera transitions, no more collision issues while fighting, and no more funny looking proportions between the characters and backgrounds. It is taking some time to do since I'm having to re-render everything from backgrounds to sprites, but I feel it is paying off beautifully. I can't wait to get the patch finished and out there for everybody to enjoy!

  • NEWS!

    Part 1 will be receiving yet another patch! This one will expand greatly on the combat system, adding in many more attack combinations and counter attacks, and also a grappling ability to perform unique deadly attacks on different enemies. With all of these extra new goodies there will also be a "moves list" added to the pause menu to reference all the different attacks. The list will show the button combinations and a preview of each move they are attached to. I am hoping this will add to the versatility of play styles and of course add to the overall fun!

  • This is the first actual gameplay video for Part 2, which will introduce Miki, Amber's sister.

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  • Here's a new gameplay image from Grave Prosperity: Redux Part 2! Navigating the darkness

  • Here's a new gameplay image from Part 2!

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LDC Studios

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