PKrawczynski's Recent Forum Activity

  • Okay, and how do I scope out to get all objects?

  • For example lets say im creating object enemy, and I want to change its property speed, hp, attack power etc - basically anything. How do I access specific object after creation from code? So I wont change all enemies properties.

    Is it automatically scoped to last created object?

  • 1. Does it affect performance in any way?

    2. If I change value of object that was created with ctrl+drag during runetime with SetValue will it affect all objects that were created similiar way from ctrl+drag of that particular object?

  • You can already do this. Select your bottom-most layer and, in the properties panel on the left, change its background colour.

    That only changes it for current layout if im correct.

  • I can say from professional developer point of view - as in one that was paid to make flash games for living - they are already dead unless you can find lucrative contract work and having guaranteed money.

    Everyone is just ejecting himself from the system - a lot of folks I know are moving to html5. Some did it earlier, wish I thought about it too.

    Problem is it was relatively easy for people gambling month of their lifetime to earn 5k+ earlier. Heck my friend managed few times to get 12k+ from flash games.

    But right now its only reserved for top tier games, and those are not taking a month but more like 2 or 3 so profitability is lowering while sponsors requirements are raising.

    Overall whole market is imploding there. Its not like flash games will die fast, but expect less higher quality games in future because people loose interest when they cant make money to make living out of it.

  • Problem with Anchor "Bottom" on iPhone in 142 version.

    dl.dropboxusercontent.com/u/39283884/BUG.jpg

    Here is how it should look (and looked in 139)

    dl.dropboxusercontent.com/u/39283884/Original.png

    Game starts in fullscreen and it looks like "BUG" when exported html5 website embedded style.

    It does fix itself when game is switched to windowed mode - everything gets possitioned correctly. Once game is switched back to fullscreen it gets cut off once again.

    Personally I think its a problem with calculation of screen height in fullscreen height on ios stock browser. Keep in mind I dont use "scrollTo" or try to position those ui sprites myself.

    It was reported to me that EVERY single screen that worked fine few hours ago, after Ive upgraded to 142 got broken IF element used "Bottom" anchor. Right, Left and Top seem to work as intended.

    Easiest way to check out yourself - make 2 images on the bottom of layout size so one have 10 pixels of spacing and is anchored to bottom, and another nearby but being anchored to top

  • Thanks for your incredible help I will test this in next few days.

    Desktop is not a problem as Im not targetting it at all for now.

  • Hello, Ive searched forum for similiar topic but could only find one with no responses dating back to may so I've decided to make a new one and explain in detail "what and why".

    Im really happy with my purchase of construct 2, and im mostly going to target web browsers I know there exists plugin for clay.io but Im totally not interested in going with clay.io unless it will be only existing option.

    I want to have "ingame" ads instead of having it on the bottom of html page - so I could distribute the game to various sites that allow to upload with ads so I will still earn some money on that.

    I dont hate clay.io or something, its because I can find very easily examples of devs that earn money with it, and none with clay.io - beside that my partner has used it (leadbolt) and have very good experience with revenue.

    So my question is:

    How should I approach this? Ive never worked with javascript but I do have experience with programming - few years in fact.

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  • I actually dont have example right now because im wrapping up my first game, after Ive seen terrible performance on iphone4 (around 30 fps with constant lag) Ive switched to non retina assets and upscale it, but turns out most of my issues existed because I use very big scroll-tiled image wchich isnt really that cool for canvas rendering :)

    I would say case closed as its very easy to swap all art assets after game is done. Probably one day of work.

  • Hello!

    Im wondering how could I prepare 2 different resolutions of assets for different screen sizes and use it without much of a hassle from construct because:

    there is a lot of lower end devices that need to use 320x480 in order to have any performance but at the same time another big chunk of devices would look much better with 640x960 (for example kindle fire hd with its incredibly high res of 1920x1080 or ipad3).

    Any ideas? :)

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PKrawczynski

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