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1. If your game have problems to work on 1gb device its obviously cocoonjs fault. My games that crash on cocoon on ios work perfectly fine in web browser. Thats because cocoon is very poor for larger games.
2. Havent modified android, its all stock.
Look this tablet can handle a lot with webgl, I hardly think your game would crash it due to performance of construct. In worst case I would still get 30 fps if it wasnt for terrible memory in cocoon.
Im not blaming you or something, dont take it personally. Just tried to let you know that it doesnt work on very popular mid tablet. Samsung tab 2 and 3 have extremely high adoption rate because its just very cheap (i paid like 200$ for it).