PKrawczynski's Recent Forum Activity

  • Ashley

    Am I understanding it correctly that we will be able to create app that will be able to sell things via IAP plugin, and at the same time if webgl will not be enabled on device (lets say ios7 and older) c2 will safely use canvas renderer?

    Seems great to me. Ditching cocoon for app creation will be salvation for me.

  • Cheers folks I just wrote my own anchoring.

    Sure your solutions are okay but im using scale outer and im extremely OCD about quality and proper ui layouts and I dont want to use unbounded scrolling in most games.

    Anyway topics closed pretty much, thanks for posting your opinions they gave me something to think on and get going with my own implementation.

  • lunarray

    Hey I've got additional question/request if I may

    It would be very helpfull to be able to quickly determine if ANY tweens are currently running in project. Let me give you example why I think its usefull.

    When main menu of game starts, things are tweened in. But if game is resized tweens reset and start again (thats to prevent UI from going bazookas on me because I do my own anchoring to be able to use your wondefull plugin). Player can click "play game" button while it is still tweening. Things will then jump to tween end (so player can skip animations and just start playing sooner) and all user interface will start tweening out. Once it tweens out - game automatically switches layouts.

    So the thing you see is its very nice for me to know if ANY tweens run virtually anywhere in the project.

    Do you have any solutions (I know how to do it with events in construct but it will turn my projects into spaghetti in longer term).

    I would gladly donate you some money as well if you wish through paypal, once my next game sells

  • Wow man thanks that was fast and is VERY usefull for projects

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  • Cheers folks my problem:

    Anchor behaviour is great! Allows me to make very scalable games with scale outer that will work virtually on ANY device. Its incredible.

    However right now I need to level up my game visual side and add tweens for lets say button that comes from offscreen to somewhere on screen. How should I approach this if I want to keep with using anchor goodness.

    There are multiplie issues im foreseeing but really it would be great to hear opinions and maybe find some solution with brainstorming here. You can also describe how you approach creating complex user interfaces in your games or prototypes.

  • What about tweening SCALE

    size is okay but it doesnt cut it really. What if you have animation with different size of each frame (wchich is legit thing to do to optimize game memory usage). Scale would be far better and stable to use instead of setting width and height.

  • You should report bugs in the Audio plugin if you find any. Ideally it will work fine for everyone everywhere and no alternatives will be necessary.

    Ashley

    Reporting just bug wont help a lot because it can be summarized in very simple sentence.

    "When music is loading if you tap screen constantly it will start playing few times in a row overlapping itself even 20 or more times"

    I seriously think that most reasonable thing to do would be to maybe make a movie how that is happening because literally there is nothing wrong in my project. It is reproducable with any construct2 game always on ios. Not sure about android but it maybe work fine there.

    I did partially work around this problem by:

    1. preloading music

    2. playing it muted.

    3. waiting around 10 seconds so music can bug really, really hard and play like 50 times in background but it isnt heard because audio is muted

    4. stopping audio track. Or more accurately saying it stops 50 copies of same track.

    5. unmuting

    6. playing track. It will play once now.

    On top of that im waiting with preloading for first touch of screen because if i dont it bugs out in some other way.

    Audio plugin is just broken.

  • Official Audio plugin just doesnt really work and im not interested into reporting this to bug forums.

    I get reports of audio being played few times in a row on ios devices or just not playing at all in case of ipad1.

    Similiar goes for android. On top of that playback manages to be choppy for half of the time if anything is going on screen. Preloading or playing it from start doesnt make a difference at all and im quite fed up with ths situation.

    Anyone figured some alternative? Any good js libraries to work with sound that could be made into plugin?

  • Can't you do it with instance variables?

    Of course I can.

    The thing is I want to do it faster and in more logical way for me. So instead of adding all objects to family I prefer to actually add behaviour. Instead of being bound to pick object in condition block I want to be able to pick it in action. Like instance plugin by rexrainbow and his grid plugin.

    Few seconds faster for me, and a lot cleaner/readable than:

    dropbox.com/s/1zyoikmlwkgjcwx/Screenshot%202014-02-11%2021.52.28.png

    I want to have all of this in one block instead of 5 of them.

    And on top of that Im just having some extra money I can spend on this.

  • Im looking for someone to outsource couple of plugins that are needed for me to continue development of games.

    This offer is very serious as in im capable of and willing to pay for quality help. Example of what I need right now:

    scirra.com/forum/topic85531_post500129.html

    As you can see thats very extremely easy for someone that have at least one plugin behind his belt or just knows javascript.

    Please do let me know your hourly rate or flat fee in case that would work better for you. Im open to suggestions. Preferable method of payment would be paypal but we can figure something out if thats unavailable in your country.

    If you want to contact me outside of forums my emails is [forumname]88@gmail.com

    I think you can figure out what to put in forumname bracket ;)

  • My major issue right now is that if im creating 20 or so objects on scene I can only pick them by UID. What I want is ability to set InstanceName. Then be able to pick object (or family object) by name. I need this field editable in inspector. Obviously it needs to be behaviour.

    Lets say Im using 20 different text fields that are of one instance. If I want to retrieve lets say text field that is responsible for displaying health i need to do something like pickByUID = 298 and if I want to pick mana field I need to do pickByUID= 322 it is plainly just wrong and annoying to me. It would be much easier to set in inspector Field_PlayerMana and Field_PlayerHealth for me as I do have quite good memory for those sort of things when they make sense.

    Im willing to pay for help on it. Let me know your hourly rate or how much you would charge for all of it. If this does work out I might want to outsource more plugins that could help me in my creations.

  • I kinda like the bar. It lets you know what time it is, and how much charge is left without leaving the app.

    Yeah but 100% publishers dont like it though. You can always leave it on. Its all about having a choices :)

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PKrawczynski

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