c13303's Recent Forum Activity

  • Also interested by this and can't find any "set cursor position" action ... Any ideas ?

  • I think many things have been said about Image Editor, just sharing my feedback about it : many bugs (the only bugs I met in Construct 2)

    • when I copy / paste from web / photoshop. Many various glitches appears.
    • Reducing big pictures will do a blank fail
    • My computer makes a funny noise when Image Editor is open. Only software ever doing that on my strong machine Not a problem though, it may show that Image editor is handling memory in a strange way, I don't know ...
    • I think all these littles bugs sometimes combined may cause software to crash. Very rare, but I did lost 1 hour work once or two (did not save often cause my project is big and take time to save). I am now used to use photoshop for the sprites, I don't hope Construct 2 to have such advanced tools, but a crash when resizing something is really problematic, moreover since Construct 2 doesn't save the last "Control+Z" state to recover after a crash. (would be another GREAT feature)

    Hi, it's been month and month I'm using Construct and I pretty love it. Web dev by day, artist by night, I pretty enjoy the way ideas are getting in shape SO QUICK with Construct. You can try all this crazy ideas with a few work. And plus it's a reliable tool for big and long term projects. Pretty cool price. Without this little flaws in Image Editor, the software would be beyond perfect to me.

  • So maybe we should use a posivite global property for persistant objects ? I will try that, thanks

  • Actually you're right. It doesn't work with persist objects ... That sounds a bit weird that there's absolutely no way to reset such objects.

  • actually the MIME type was fine.

    There was another issue : you have to uncheck "minify script" during export

    Solved!

  • I added the MIME type with an .htaccess

    AddType text/xml .scml

    AddType text/xml .scon

    And tried also to add the MIME type directly in Apache mime.types.

    Both are working, because when done, Chrome displays this on top of page :

    "This XML file does not appear to have any style information associated with it. The document tree is shown below."

    I think it's fine if the .scml is recognized as a XML file.

    However, my spriter animation is still broken (same : invisible sprites, dissassembled parts, no animation) after export on the host (but works fine in Construct 2)

    Do you have an idea where it comes from ?

  • A spriter animations is made of parts, Maybe be your "parts" have a wrong hit box, but I don't think it's a good idea to rely on Spriter animated "parts" hitbox, and I don't you can manage a correct collision system for the player with that many hitboxes moving.

    Since the wrapper sprite can't have a hitbox, I immediately prefered to make the whole Spriter animation stick to a single invisible sprite (with function Pin for example) wich is actually the real player controled sprite, then I can define a hitbox like usual. For sure this hitbox won't adapt to each different frame of the Spriter animation, this way you have to keep a "global" hitbox for this character, but is it really a problem ? This way, this is functionning just like usual in Construct 2, Spriter only take care of a visual animation.

  • Don't you think using the angle property may be more accurate ?

    if sprite.angle == 90 then play "walk_right" animation ?

  • oceldot : yes !

    And as shows plikrus picture, it seems that a persist object is a "global" object

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Haha, thanks ! Hopefully my last piece of ignorance

  • Hi guys, just a word to say that I love Construct 2 very much. We are currently working on a big game, using the Spriter plugin to prevent huge sprites to create big loading lag and it's working well.

    If I can suggest something, I think the feature I miss the most is a simple replace function for the objects.

    It's working very well for variables, and I'm pretty sure it shouldn't be that hard to replace an object by another in all events. I had this problem several times on a 500+ events projet (I suddenly needed a family for the hero sprite, and had to replace all the "hero" object by its family in all events, one by one )

    Just my idea

    Thanks and keep up the good work

  • Actually I think you have to use "reset global variables"

c13303's avatar

c13303

Member since 1 Sep, 2013

None one is following c13303 yet!

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies