c13303's Recent Forum Activity

    • Save Event Sheets and Layout tab positions (and screen split)
    • Auto-open related Event Sheet when opening a Layout (as an Option)
  • Hi everyone,

    with many many many hours of fly with Construct 2, I basically have absolutely no problems with it !

    All I can speak about, is a couple of little points that are somehow time consuming and could be easly fixed ... or maybe there's things I don't get ? Thanks to anyone who can help to figure out

    Tabs positions :

    I love to split screen and stack layout tabs at left, event sheets at right.

    For some reason, when I close / open a project, tabs are saved (sheets and layout open), but the split window has reset. So I need to place again all my tabs each time I open the project ...

    Same issue if I want to use layout on screen 1, sheets on screen 2

    Open layouts with event sheets :

    There's only 1 way to reach your layout and sheets : the Project Bar.

    So, in order to open a couple layout / event sheet, each time we have to scroll down, find it, then scroll up, find it.

    A simple button on the Layout property : "open my event sheet" would save sooooo much time !

    That's all !

  • The registry thing did work. THANKS !

  • I did test the latest beta and it didn't work. I'll try the registry thing, thanks

  • Tried to install older versions but the problem remains. Its been now more than 1 month that I can't use the software and stuck on the projects ...

    Is there maybe a away to reset the preference by editing or deleting a conf file somewhere ?? <

    Please that would be really helpful.

    Thanks

  • Problem Description

    Problem Description

    The dialog bar positions are not reseting when using the "reset dialog" button, even after restart of construct 2.

    It used to work before - I discovered that because I used to have 2 monitors, so some dialog boxes are stuck in the missing screen.

    Back in the time this "reset dialog" button used to work. It's not the case any more. I've tested it with a simple dialog box too.

    Attach a Capx

    ____ Upload a Capx to this post ____

    No need a Capx it works with every project

    REPRODUCE THE BUG:

    • Move a dialog bar (like Project bar)
    • Go to preferences > Reset Dialog (mentionned to reset dialog bar position)
    • Quit Construct 2
    • Launch Construct 2

    Observed Result

    The dialog bar is at the same place. We can't reach those in a missing screen and you can't use the software.

    Expected Result

    The dialog bars should be into a default position, all visible on a single screen.

    Operating System and Service Pack

    WIN 7 64bits

    Construct 2 Version ID

    build 178

  • Problem Description

    Properties bar, object bars, Layer bar and tilemap bars are invisible on a project I didn't use for a few month.

    I already have a similar problem : I used to have them on my second screen, but now this screen is dead.

    It was solved with "reset the dialogs" (+ restart)

    Now I can't get them back even with "reset dialogs" (and restart construct 2. Did this several times).

    I can check or uncheck these bars in the "view" tab, nothing changes on screen.

    Project bar is the only one correctly docked on screen.

    I'm using the latest Construct build 178 (64bits) windows 7 (Construct has been updated since the last time I worked on the project)

    Sorry if it's not a bug but I can't see any other reason or solution there.

  • fassFlash : I've uploaded the win32 standalone here : webmecano.com/shitrain/01_prototype/003win32.rar

    Curious about it, because on my computer I experience some micro-freeze (annoying) in some scene with the standalone version.

    Only Chrome run it perfect until now

    Michaelb : that would be a good idea yeah - the end boss would be my mother or something

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  • Thanks for this enlighted review jobel ! I think you understood very well the point , I'm really glad ..

    To tell the whole story, the game has been made around the music and not the opposite , then I feel what you mean about the pace. I may try to slow down some tunes (add some reverb and stuff..) to see if it fits better. You know like me how difficult it is to find the balance after so many hours watching the same scenes

    And I also agree about the exploration. I was feeling that in some ways I went too much into action gameplay and not enough atmosphere. I'm thinking about having more atmosphere / story levels. It may help to feel more complexity about the character. Yeah there's a story behind it but the prototype just scratch the surface for now ...

    Then I must say your words are already helping

    By the way I'm curious about little things, if ever you guys can tell :

    did you get to the end ? (the bugs with "lady" level)

    did you find the forest and the monkey mask ?

    did you find it difficult ?

    how long did you play ?

    ++

  • Thanks so much for your feedback. It's really benefic for me, especially because I was quite "alone in the dark" while doing this by my side for 2 month or something. Your reply is completely accurate on every point; so it's freaking rewarding and usefull for me.

    To try to stick the most to my former idea, "no words", I'll try to make a better "tutorial", with a corridor until you get all basic weapons, so the player can't think he did something wrong or went to the wrong place until he gets the basics , getting him slowly into the cold water before letting him in the "open world".

    I'll keep you informed on this post, I guess it will take a couple of month before a new release.

    Once again thanks for the time you took to play and reply and for the support.

    Charles

  • Hi there,

    here's a Action/RPG (think Zelda or Castlevania ..) I started to create,

    there's now, I think, 1 hour game to beat the game. No proper ending for now, but when you beat the "Spider Supermodels", you've reach the end.

    I warn you : if the gameplay is somehow classic, the shape of it is quite "experimental" and, I think, disturbing.

    But I think it's pretty hard to do for some reasons :

    • Graphics are quite experimental (some will say UGLY <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink" />) , mostly made from collage, and it's voluntary dirty to create some mental disturbance
    • Developpement has been focused on atmosphere, and music, so the "tutorial" is quite minimalist - almost inexistant - so its not that simple to handle, I think. But once you got it, it's working well.
    • A full character must have : a heart, a head, a sword and some wings. You can find all these before beating the first big monster.
    • When you fly, your heart bleed, and when your heart is empty, you fall
    • While flying, use mouse wheel to rotate the character: That's very important !
    • Space bar opens a menu : you can equip any skull, weapon, wings and SPECIAL POWER
    • Use right click to use a special power. It's consuming your mana. The mana is shown with the color of your man : when the guy is RED, it has mana, when it's black, mana is empty.

    I really wanted to keep it secret until a proper beta version. But this is so much work I started to feel lost in my project, so now it's in standby. There's some game to play though, so I decided to share it with you Construct users, maybe you'll have some feedback and ideas on how I should polish all that stuff. Because I already know a regular player will feel completly lost in this mess. I'm trying to find a balance between something mysterious and something easy to handle.

    There's a quick video so you can see a bit how it's meant to be played.

    Last thing : mostly because of music, the game is something like 200mo, takes a few minutes to load.

    So for those who aren't afraid : good luck <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" />

    webmecano.com/shitrain

  • looks very nice ! I will follow the development

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c13303

Member since 1 Sep, 2013

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