Tenos's Recent Forum Activity

  • It's a bug in Safari. Unfortunately Safari updates frequently break things. I filed an issue back in October and someone at Apple has apparently fixed it, but now we have to wait until the next Safari version rolls out.

    Ok, great. Crossing my fingers that it works with the next version of Safari. Thanks for the update Ashley!

  • I don’t have such a problem temporarily

    Hmm, ok. I had missed this thread said Safari. My apps are not played through Safari. But all 3 of my apps published to the App Store have this problem. But it does not follow the same pattern. Sometimes I have to do the lock screen-->unlock several times before the audio dissapears and sometimes it happens during the first lock-->unlock.

    Have you tried locking and unlocking several times to see if it might trigger the issue?

  • I just realised I have this problem with all my published apps. I'm also certain I did not have this problem a year ago when I was testing my first app. Did you get any feedback on your issue and did you report it as a bug?

  • Picture of my try to pick the right object.

  • Hey everyone!

    Have been sitting here trying to solve a problem but I can't figure it out. I am building a tower defense game where I have a laser tower. I can build this laser tower on several building spots and if you build it next to another tower then occasionally the laser overlaps the tower next to it. When the laser then follows the object it is shooting at, it appears under the whole tower (see attached pic).

    I want the laser to change Z order so that it is above the tower it is overlapping that is not a part of its container.

    I have tried several solutions. I have an instance variable that I assign on creation so the laserID is set to the tower cannon UID, and I was thinking that if the laserID is not equal to the tower1cannon UID then on overlap it would put the laser above that cannon (see attached pic of events). But I can't figure it out. I have only tried to solve this for the same tower type.

    My dream scenario would be to find a solution that solves this problem so that the laser won't go under any of the 5 towers that are buildable in the game.

  • Hey everyone!

    I would be very interested if you would like to share your experiences when developing apps for mobile.

    What resolution did you target?

    Did you use any techniques to make the image look smooth on HD screens and not blurry?

    What fullscreen mode did you use? And did this result in you making a larger layout than what your viewport was?

    Would be super interesting to see what different techniques everyone has used :)

  • dop2000 I tried both actually cause I understood it as the Sounds folder loads the whole track before playing and the music folder streams, and I was curious to see if it made any difference. But there is no difference with the distortion no matter the folder.

  • NetOne I have not hosted it anywhere and to be honest I am prepared to see this "little" issue through.

    It's a very small problem and I can only replicate the issue on iPhone X all of my other devices work as intended so I think it actually might be that iPhone X is very sensitive for this sort of issue.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • NetOne Yes, this could have been the case. I have actually tried to disable all other sound effects and events, but the distortion is still present.

    However, I removed the Sine effect of a sprite in that layout and somehow this made the distortion go away. It seems like continuous effects looping are affecting the performance very much.

    But what also boggles my mind is that when I tried another audio file which was MP3, the distortion went away without removing the Sine effect. Which makes me think that some audio files must be heavier for Construct to handle. I have tried .WAV that converts into webm and MP3 but can't understand what makes one work without distortion and the other one not.

  • Yeah, I managed to reduce the memory usage but the audio distortion is still present. Have no idea what to do to prevent popping and weird sounds coming out from the speakers from some devices.

  • Hey everyone,

    My game is crashing randomly when testing it on older devices. As soon as I remove all events regarding music it works great without crashing. Also on some devices I experience audio distortion when playing my music. I have tried different kHz and all of the available bitrates that are available to choose when importing into Construct 3.

    This is such a frustrating problem and I have been stuck on it for several days now and I can't find any solution to it. Is there anyone out there who has experienced something like this and what did you do to solve it?

    Tagged:

  • Great game! Well done :D

Tenos's avatar

Tenos

Member since 10 Jan, 2019

Twitter
Tenos has 1 followers

Trophy Case

  • 5-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

7/44
How to earn trophies