Hello, i writed this topic because there I had communicat that Construct 3 Team please to: "Please click Copy information and paste the information in to any bug report you make".
Here is that information:
Error report information
Type: unhandled rejection
Reason: Error: name already in object class namespace Error: name already in object class namespace at d.m3a (https://editor.construct.net/r269/projectResources.js:573:298) at editor.construct.net/r269/projectResources.js:2575:120
Stack: Error: name already in object class namespace at d.m3a (https://editor.construct.net/r269/projectResources.js:573:298) at editor.construct.net/r269/projectResources.js:2575:120
Construct 3 version: r269
URL: editor.construct.net/r269
Date: Thu Oct 28 2021 20:46:59 GMT+0200 (czas środkowoeuropejski letni)
Uptime: 420.2 s
Platform information
Browser: Chrome
Browser version: 95.0.4638.54
Browser engine: Chromium
Context: browser
Operating system: Windows
Operating system version: 8.1
Device type: desktop
Device pixel ratio: 1.100000023841858
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.54 Safari/537.36
C3 release: r269 (beta)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.3907)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
And here is screenshot:
I dont have any big problem because i was dont working with big project, i was just learning so its no problem for me but if Construct 3 team want see this bug so thats why i writed it here.