Dapulutay's Forum Posts

  • 1 posts
  • Hello, i writed this topic because there I had communicat that Construct 3 Team please to: "Please click Copy information and paste the information in to any bug report you make".

    Here is that information:

    Error report information

    Type: unhandled rejection

    Reason: Error: name already in object class namespace Error: name already in object class namespace at d.m3a (https://editor.construct.net/r269/projectResources.js:573:298) at editor.construct.net/r269/projectResources.js:2575:120

    Stack: Error: name already in object class namespace at d.m3a (https://editor.construct.net/r269/projectResources.js:573:298) at editor.construct.net/r269/projectResources.js:2575:120

    Construct 3 version: r269

    URL: editor.construct.net/r269

    Date: Thu Oct 28 2021 20:46:59 GMT+0200 (czas środkowoeuropejski letni)

    Uptime: 420.2 s

    Platform information

    Browser: Chrome

    Browser version: 95.0.4638.54

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 8.1

    Device type: desktop

    Device pixel ratio: 1.100000023841858

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.54 Safari/537.36

    C3 release: r269 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.3907)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    And here is screenshot:

    I dont have any big problem because i was dont working with big project, i was just learning so its no problem for me but if Construct 3 team want see this bug so thats why i writed it here.

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  • 1 posts