Virtualistik's Recent Forum Activity

  • what you nead to do to fix is put down the spawners manually using the mouse cursore in the edit and then you run the game and save it and delete it and burn your componer

  • Thanks man. I dunno why I was so obsessed with the idea of setting each controller button to be represented by a single bit in a number. Your way works a lot better.

  • This code sets individual bits in an array, at positions corresponding to gamepad button index, to 1/0 when the button is pressed/released respectively. But the problem is that when multiple buttons are pressed at the same time or in quick succession, certain bits will become stuck at 1. I'm guessing that this is because gamepad.LastButton is changed when the next button is pressed, so if one button is pressed while another is released, then one of the bits won't update.

    As you can see, my attempts to resolve the problem have only become more convoluted and more broken as time goes on.

    Can anybody think of a solution to this problem?

    ( Here's the .capx, if you'd rather look at it that way: https://www.dropbox.com/s/lonh0dkzd9ugq ... .capx?dl=1 )

  • I just realized I wrote plugin instead of behaviour. D'oh.

  • Does bumping posts on here do anything? I'm not sure how this forum works.

  • Bumpity Bump. I think it might be something to do with the other two objects not being associated with any peer.

  • https://www.dropbox.com/s/0o141sp25db3w ... .capx?dl=0

    I have used the code above to sync the instance variable MUID between the host and peers, but it only syncs for playerSprite and neither of the other two objects. It only seems to work when sync playerName and playerLegs are both set to "position only". This would waste bandwidth sending 3 positions for each player character, and could also cause the different parts to become detached if it lags.

    Does anybody know how to sync these variables without changing the data in the sync events?

  • Ok, thanks.

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  • Is there any way to change your account name? I wasn't looking for anything major, just to correct the capital "I" that should be lower case in the second character of my name.

  • After making my game using the retro styled template in the launcher and uploading to the arcade, I viewed the game and found that after uploading the game window was actually the exact size of the project in pixels. When previewing in browser this was never a problem but in the arcade the game is too small to play, and is blurry too.

    Does anyone know how to fix this problem?

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Virtualistik

Member since 28 Aug, 2013

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