https://www.dropbox.com/s/0o141sp25db3w ... .capx?dl=0
I have used the code above to sync the instance variable MUID between the host and peers, but it only syncs for playerSprite and neither of the other two objects. It only seems to work when sync playerName and playerLegs are both set to "position only". This would waste bandwidth sending 3 positions for each player character, and could also cause the different parts to become detached if it lags.
Does anybody know how to sync these variables without changing the data in the sync events?