Colludium's Recent Forum Activity

  • mudmask - thank you! Data-sync is the way to go, for sure. I created a method where each player 'owned' their own bullets, which were then copied to the other peers, so the player always felt that their game was tight. Seemed to work ok, but this project has sadly been shelved for the time being - I don't have time with work and so I've decided to learn JavaScript whenever I get the chance (either for c2 / c3 plugin fun, or perhaps Unity)!! I hope to pick this up at some time next year, although the big headache I was getting to was syncing all game objects between all players - a large world where each player could interact with many game objects was creating a bit of a headache (and required planning and commitment that I sadly don't have time for)...

  • The layer is locked in the editor and it's set to not be visible - both are controlled in the editor's layers tab.

  • digitalsoapbox - I'm using W10 Pro and my controller works in Chrome using the website test in the first post... and if they can get it to work without my uninstalling any drivers then it's probably not a W10 problem (unless they have a super-hackey way around the problem). It's a bit ironic that Microsoft broke their own controller with a version of their flagship software .

  • Problem Description

    The gamepad is broken - no control inputs are registering in Chrome and NWjs (my primary export options).

    Attach a Capx

    capx

    Description of Capx

    A text object displays the gamepad inputs.

    Steps to Reproduce Bug

    • Run the layout and press Xbox360 buttons

    Observed Result

    In Chrome Version 53.0.2785.143 m, IE and Edge, nothing is observed. This also does not work in NWjs v17.0. However, this test does work in Firefox and my Xbox360 controller works in Chrome when testing via http://html5gamepad.com/.

    Expected Result

    Inputs should be detected in all browsers.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (YES)
    • Edge: (YES)
    • NWjs: (YES)

    Operating System and Service Pack

    W10 x64

    Construct 2 Version ID

    r237 64 bit

  • If you are brave then you can edit the .caproj and copy over the appropriate event.xml and layout.xml sheets. Not for faint-hearted non-coders at first and you would be wise to make a backup.... It's not difficult as long as your project contains all of the objects (with the same names) as those on the layouts / event sheets you wish to import.

  • One thing to consider: regarding the conditions you use to filter before a collision check, make sure that they do not filter any of the objects that you subsequently check for collision.

    For example, if you have an object you may wish to check for collision and you give it a boolean canBeChecked, then checking the boolean is true before checking collision will prevent collision cells from working, which may have a performance hit for the collision check. See Caveat 2 in Ashley's blog.

  • Probably not a bug if you're using Vista - NWjs does not support it any more. See here for details.

  • Does this technique work?

  • Wow - looks excellent!

  • Export the ppt file as images and display them as a c2 sprite.

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  • Does the timer problem happen with a blank/empty NWjs project?

  • Try these plugins:

    Spline

    Canvas

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Colludium

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