Colludium's Recent Forum Activity

  • Why not use the User Media Object? It is currently supported by Chrome.....

  • Try Construct 3

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    If I were scirra I would wait to announce any release of c3 until after Clickteam have released their new Fusion 3, just in case it contains something magic that could be, ahem, inspirational.

  • rexrainbow - that is excellent! I bow down to your mastery of c2 plugin creation. Thank you so much!!

  • Nice work, MadSpy!

  • Shiver me timbers.

    You can't do these effects or mechanics with c2... Alto's Adventure.

    Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.

  • Hi Rex, I have a possible bug to report - when importing data string into NWjs the decompression fails with the following message:

    preview_prelude.js:30 Assertion failure: Calling expvalue.set_string without string type
    
    Stack trace: 
    Error
        at Error (native)
        at assert2 (http://localhost:50000/preview_prelude.js:16:10)
        at ExpValue.set_string (http://localhost:50000/expressions.js:906:3)
        at Exps.Decompress (http://localhost:50000/Rex_Lzstring_plugin.js:123:10)
        at ExpNode.eval_object_exp (http://localhost:50000/expressions.js:347:27)
        at Parameter.get_exp_str (http://localhost:50000/eveng.js:2068:19)
        at Action.run_object (http://localhost:50000/eveng.js:1817:32)
        at EventBlock.run_actions_and_subevents (http://localhost:50000/eveng.js:931:38)
        at EventBlock.run (http://localhost:50000/eveng.js:888:9)
        at Runtime.executeSingleTrigger (http://localhost:50000/preview.js:4945:10)[/code:1agwpokt]
    
    Here is a [url=https://dl.dropboxusercontent.com/u/184657779/c2%20demo/LzString_v_NWjs_import_error.capx]capx[/url] to reproduce.  Run the layout with group 1 enabled to save a .txt data file, then run the layout with group 1 disabled and group 2 enabled, to import the same file (this saves and imports a compressed dictionary.json string).  Hope this helps and is an easy fix.  Cheers.
  • Arima, you can set Custom obstacles in the properties list and then add objects to trigger hit returns on start of layout. This really is a magic plugin...

  • Tinimations, how do you ensure the .bat runs on uninstall? I couldn't see the option to select this (only on game run)....

    PS, your game looks very professional

  • Tinimations, this is really useful.... I've managed to create a .bat file that deletes the local cache folder, but it's being denied access whilst the game is running (I was hoping to check for and then delete the folder if it existed). How did you configure Steam to run the .bat? Installation/Launch Options doesn't seem right as the .bat will run before NWjs has created the cache (I think - but could be wrong..). Thanks.

  • Mmmm, another NWjs problem. Great advice here - I just wrote my first .bat file!!

  • It's been a slow few weeks, with my real job demanding more of my time than I would like! I managed to steal away a few hours this weekend and have created a system for you to import an image of your favourite person into a patrolling enemy image. I'm going to encourage my kids to upload images of their teachers into the game - is that morally wrong?

    Completed:

    Game save with edit password

    Data obfuscation

    Some more user-definable visual effects

    Now working on:

    Bespoke platform behaviour (will be based on the patrolling routine demo'd above).

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Colludium

Member since 26 Aug, 2013

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