Colludium's Recent Forum Activity

  • Laurent - thanks! I'm not sure what could be wrong with the Instructions.html - the "Import from file" should do the trick - it works on all of my browsers (I tested using the on-line version and not the download version).

  • repkino - that's excellent! I look forward to seeing what else you can do with it!!

  • I was hoping to avoid digging into csv

    A small example of adding a couple of parameters might make the task easier

    First impression - it works! This is the system I dreamed about )

    Hurrah!! I did include an example but it was probably buried too deeply into the Twine Instructions project to be obvious. I'll adjust at a future update. To declare a function with some params, just add something like the following after the passage dialogue:

    @MyFunction,param0,param1,param2,param3,etc

    In the expressions, you can obtain these by looping through the functions in the passage (unlimited number of function calls) or you can load them all into an array AsJSON (loaded along x axis with y=0 giving function name "MyFunction", y=1 giving csv of all params "param0,param1,param2,param3,etc").

  • Twine plugin is now available in the store here!!

  • Twine — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/twine-4221

    <p>Import Twine stories into your game and easily manage your journey by using events. This plugin not only provides access to the link data in your story, it also allow you to use plugin-specific syntax to add function calls, object references and to declare variable and their values. </p><p>If you are concerned people could access the dialogue in your stories and you want them to be encrypted then this plugin contains a built-in XOR encryption algorithm to do just that. If you want then you can ensure that your stories are encrypted and will remain encrypted until you call to expose the text via expressions.</p><p>I made this plugin for my own game and it meets all of my needs - I hope it will meet yours as well! </p><p>If you need a way to manage a complex dialogue and you like the Twine environment then this plugin should be of a great help.</p>

    Use this topic to leave comments, ask questions and talk about Twine

  • Just worth noting that the SDK templates includes this gem:

    // ... see other behaviors for example implementations ...[/code:prwhhitk]
    
    :/
  • Hopefully in the next day or two I'm just doing a full set of tests and code-tidying before release.

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  • This is an artifact of the way that the Platform behavior pushes out of solids. My Platform2 doesn't have the same methods and does not misbehave like this.

  • That's a lovely endeavor !

    Do you plan to make a C3 version ?

    Thanks - and Yes! I don't think anything in this plugin will conflict with the new runtime.

  • Colludium does not say this, but its behavior Platform2 solves this problem.

    Too kind!

  • This is because of how the pushOutSolid function works - a hidden function in the runtime that is used a lot by the platform behavior. The only alternative would be to write your own push-out system using events (ouch) that caters for the type of movement you're looking to create.

  • repkino - a direct function call method is an excellent idea. I will add it, so you can set function name and any number of parameters to pass.

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Colludium

Member since 26 Aug, 2013

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