Colludium's Recent Forum Activity

  • socialpilgrim, check out my Box2D+ plugin. It's based on the asm.js 2.3.0 version of Box2D and it contains features where you can set the collision shape from either the image alpha or you can directly inject the shape from a c2 array of vertex positions. Here's a demo of on-the-fly collision shape creation using it.

  • This bug is fixed in r256.

  • There's nothing in glwrap.js that enables the drawing of lines. You'd have to draw a quad with a quad thickness so that it appears like a line on screen...

  • The function glw.convexPoly takes an array of points in only one argument. See glwrap.js for more details.

  • Update v1.01 submitted to the store for approval.

    New Actions:

    Delete all stories

    Delete story by name

    Both to allow you control of the plugin memory use.

    Bugfix:

    Added protection from commanding actions if there are no stories loaded.

  • Thanks for the bug report This should now be fixed.

    Update v2.1 submitted to the store for approval. Bugfix - the player now maintains velocity when its position is set by events.

  • The plugin SDK advises developers to look at native plugins for examples of how to work with the runtime. That was an old policy... and now the plugins in c3 are obfuscated so there is no way to do this. With a new runtime around the corner I am not sure how sensible it would be for a developer to contract into supporting a plugin in the blind like that.

  • Update v2.0 submitted to the store for approval.

    Bugfix: no longer registers as next-to-wall if next to a jump-through or fall-through object.

  • Updated to v2.02

    Bugfix: changes to a tilemap were applied incorrectly.

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  • Excellent 😁

  • Laurent - you're selecting play with the export format set to Twison. That's the method that you use to obtain the JSON export from Twine, but if you want to run through it in your browser then you need to select the export format inside the Instructions story.

    Here's how to do it. With Instructions open as the active story, select "Instructions" popup by the home button (bottom left - the popup name is the same as the project story name) then select "Change Story Format" and select something that is not Twison (I recommend "Harlowe"). Et voila! I hope. Let me know if that works - but the text you pasted above is the Twison export, so I am sure that these steps will help.

  • Laurent - if I understand correctly, if you want to play it in Twine then you have to use a different export format to play it (ie not Twison).

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Colludium

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