Colludium's Recent Forum Activity

  • Are we forced to update nodewebkit with the newer version of construct 2, since it became NW.js? or can we still use 10.5 with new versions. I've been holding off on updating construct since it was announced that node-webkit became NW.js

    I'm exporting nw 10.5 and running c2 r196.2. Butter smooth....

  • If you've configured backups to Dropbox or similar then you might find that the backups still exist. Otherwise try a drive scanner to to see if you can recover the file even though it's been deleted, you might get lucky that way.

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  • What's the keyboard shortcut for a disappointed and unsurprised smilie? I guess this will have to do:

  • Hold down "Alt", type "64", then release "Alt".

    keycodes

  • Have a look in this thread. This might be the solution you're looking for, I hope.

  • I am pretty sure that all number variables are handled as floating point numbers. This can cause some strange things to happen if you're not ready for it. See here for some discussion on it.

  • Toggle:

    Set MyVariable = (MyVariable + 1) % 2

    Normal use, just set it to 1 or 0....

    Although not intuitive, there are bigger things that the editor/engine needs IMO.

  • Boooo! Sorry to hear that! Perhaps if you specify quad core / nexus 5 level of handset...? I know though - hardly inspiring.

  • I love the concept. My recommendation would be to join a few together and then see how it could fit in to your tow system. I suspect that offering the player the freedom to edit the shape any way they want could result in instability sometimes. It might be easier to manage it by offering the players a weak seam they can mine down so you retain control of the shape - that way you have one asteroid with a selection of removable sub-sections - pin then on with physics disabled and then only enable them when you free them.

  • Ruskul, i agree fully. The problem we have is the multiple choice physics leaves us with a "one size, fits nobody" solution. Since cocoonjs support has been deprecated, let's remove its physics option as well. That should free up the normal and emscripted box2d to add the large number of missing features. Hurrah!

  • , I tried this a couple of weeks ago on my laptop and its performance was almost identical to box2d web (and asm.js - Ashley and I disagree on the latter's performance hike).

  • Bullet + bounce off solid sounds like a good option. Fingers crossed....

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Colludium

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