I have a character that has an attached head pinned to a body that has a image point(1) at top of the body.
The body has a sin (height), the image point (0) of the body is at the bottom, the image point (1) is at the top of the body, when you apply a height sin to the body the image height go up and down, only not the image point(1) and that's the problem.
I can't find any solution to keep his head on place when it jumps or fall down, at fast systems it's acceptable, but at slow systems his head comes of way to far.
I have try:
- pin (won't work) but should be the only way to get it work if the image point was updated according the sin I gave it.
- Always put head at position body.ImagePointX(1),body.ImagePointY(1) works to slow, head comes still of.
Do I miss something or is this not possible?
Thanks in advance