Colludium's Recent Forum Activity

  • Use functions to only update your text objects whenever the text changes. If you can, and this would be better for mobile, replace your text objects with spritefont which don't carry the same overhead.

  • If anyone would like to try out a pre-alpha level 1 demo, then please follow this Umbra Alpha Demo Link.

    Let me know what you think - good, bad and indifferent - all feedback is appreciated. Some of the sounds are placeholders, including the theme, but you'll get the idea I'm sure.

    Thanks!!

  • OK, finally some progress has been made.... I hope you like the direction the theme is taking!

    Edit to add, just for interest, that so far this uses 32 animations for the player. Spriter and its implementation into c2 is a real time saver...

  • Start with an On Key Pressed trigger, or any key is down, depending on your needs. Then as a sub-condition use the system Compare Two Values expression. In the top line enter your 3 keyboard conditions separated by " | " (remove quotation marks). Like:

    Keyboard.LastKeyCode = 50 | Keyboard.LastKeyCode = 51 | Keyboard.LastKeyCode = 52

    These are the conditions you are "OR" checking for one of them to be TRUE, so the rest of the Compare Two Values should be "= 1 ", where 1 represents TRUE.

    I personally use player control variables (booleans) where I set these to true or false at the start of the player control layout, so when I need to check if a control input is made I just check the single variable rather than repeating all of the above code.

  • A word to describe today: frustrating.

    I duplicated a physics object to make some collision filtering easier to manage, and all seemed well with the world when I did some testing. So, I finished adding some juicy visual and audio effects to the level 1 demo. However, the player now has some serious bugs which I can only attribute to the earlier duplication of the physics object... Deleting the object makes no difference and reverting back to a system backup does not precede the object's duplication. Luckily I zipped all game files to an archive yesterday and all of that works as it should.

    Lesson 1: make more frequent zip archives.

    Lesson 2: don't copy physics objects unless you really have no alternative (ie don't do it).

    Lesson 3: there's no way to submit this as a bug report, so the problem might manifest itself again....

    The bright side: having to re-do 6 hours of work is better than having to start the whole project again....!!

  • Thanks spongehammer! I've been audited at work all week (massive pain....) so not much progress has been made while I made sure I kept my day job! I'm planning to have a demo of sorts available soon if you're up for giving feedback. Cheers!

  • Platform+ is just a modified version of the original plugin - so I would be really surprised if it's somehow devoid of any problems that may be contained within the original plugin.

  • Lets face it a single rotating sprite on a blank background running at 1280 x 720 wouldnt stress my digital clock....

    My thoughts exactly. I'm feeling that the tech is still very immature and it's unclear what, if any, driving force is giving it direction. We've all put our eggs in the webgl basket; let's hope they're safe.

  • My old-ish laptop with a 512mb graphics card absolutely hated webgl in chrome. Canvas was and still is always butter smooth.... I'm going to do some big image testing tonight to see if I'm mistaken about that on my new machine.

    The label on the webgl tin says it's great. But that's just a selling point and might not reflect reality for everyone.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you can live with a less-than-full-screen resolution for your game (i can) then c2 is the dog's. I sense that webgl is partly to blame for this, but I've yet to provide evidence to back that up.

  • +1.

    I just spent a week experimenting with Godot as an alternative, However, reading their forums they seem to have similar problems (!) but the engine is still very new. Libgdx has an awesome editor as well and might take up some of my time over the next week to see if I can stand writing code for that. But really I think I'm just in denial about trying Unity again.... Especially as it's essentially free.

    It worries me that anything slightly dynamic still cannot be rendered smoothly on desktop (have they ever?) and there's no horizon in sight yet - indefinite solutions do not inspire confidence.

  • It's impossible to guess what might cause that without a capx example to look at. Are you able to upload one? It looks like you might be using full screen adds for cocoonjs (?) which may not work during preview, or perhaps it's a pathfinding behavior problem...?

Colludium's avatar

Colludium

Member since 26 Aug, 2013

Twitter
Colludium has 11 followers

Connect with Colludium

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies