Colludium's Recent Forum Activity

  • Your english is certainly better than my non-existent second language MadSpy . Are you using chrome 41 and could you tell my your system specs? Also, if you re-size the browser window to small (approx 1000x600) does it still happen? That's a weird one that might be down to reduced framerate causing weird collision checking.... Thanks!

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  • Thank you MadSpy - all good points noted. With regard to the up arrow down, do you mean the player jumped like a double-jump, or something else? Cheers.

  • All good observations, thanks = keep 'em coming!

  • PhoenixNightly - thanks for the vid: too quick for the piranhas?!? I'll have to fix that...

    Very very good point about the space bar (I have nothing against using it...!). The land animation is a good one. There actually is one already, but it only plays after falling above a certain speed (it looked odd after small down-steps) and it doesn't happen when you are moving in the x direction because that also seemed false as the animation didn't blend well. I'm not giving up yet because the point is still valid.

    Cheers.

  • PhoenixNightly - thanks and yes, I'm also tempted to use the shift key. The only problem is that Microsoft in their wisdom use long presses (> 8 sec) of holding the shift key down to bring up the Filter Keys menu.... Most gamers probably have that turned off, so I'll keep it in mind .

  • I guess it's not universal then - I'm running android 5.1 and the text box brings up the system keyboard when I tap it (running the layout in chrome for android).

  • Can you post a capx of this?

  • Mmmm. Thanks mattb - I have duplicated this in IE. I'm going to have to pick a different key or keys for the control function!! No big deal but totally unexpected....

    Edit - updated. For the time being, the new control keys are "Z" or "?"...

  • He he - it reminds me of spending many hours of my youth "playing" Elite. Excellent!

  • Thanks mattb, I'll add an alternative option for control. Would you be able to try it in chrome on your machine, I'm hoping the animation triggers will work correctly there? I haven't tested in anything else because I'm aiming for NW.... Thanks.

    Edit - for me, FF is a bit janky and none of the directional sounds seem to fade with distance in IE (which is a pity because IE is super silky smooth).

  • socialpilgrim, I recommend using spritefont+. The modified plugin allows you to view the object in the editor as it would appear during run time (almost, I think spaces are not rendered correctly, but it's close). Just search the tutorials and there are some excellent examples of how to use arrays to import the json data into the spritefont object.

  • I forgot WASD, PhoenixNightly! Give me 5 minutes.... D'oh!

    Edit to add - thanks for the perf feedback. I'm having no probs in chrome 41 using intel 4600... Hardware compatibility is my biggest concern. Sadly IE is starting to look like a better and more stable option than chrome nowadays. If only there was an easy IE version of NW...

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Colludium

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