Colludium's Recent Forum Activity

  • I've no idea why it's not in the NW object. I guess it would be duplication of code because NW just uses the chomium browser engine.

  • Use browser object : request fullscreen. It can only be requested after a player action - mouse click / keyboard / touch event. You can't just trigger it on start of layout...

  • It looks like you have either resized the image in the editor, which will cause artifacts like this in seamless images because of the sizing algorithms used by the editor, or you might have pressed the auto-crop button, which will add a 1 pixel border around an image that previously filled the image. It could also be a positioning error, with the two images overlapped or gapped slightly because they were placed with snap to grid turned off...

  • Awesome list of c2 entries - thanks for compiling it. Now to play some games...

  • Make sure there is an ImagePoint(1) on all frames - it sounds like some of them don't have one because the c2 fall-back option is to spawn at the origin....

  • I submitted a bug report which was dismissed because it compared results in the smoothest renderer known to current c2 users - nw 10.5. I followed up with an example of frequent frame dropping in modern browser versions but the report was already dismissed and the results ignored.

    Ashley, how do you measure high performance in physics behaviour? Being within 1.5 of native speed is useless to a game dev if every 10th frame is dropped and causes janking on non-NASA hardware. My bug report showed some quantitative evidence of what many users have been reporting here, that r196 reduced c2's game making potential (measurable dropped frames), even if the update increased the total number of objects that the engine could run at a janky 30 fps.

    I just want a few objects to be rendered at a smooth 60 fps by the physics engine. I don't think the x thousand objects at a janky 30 ish fps is representative of how c2 will normally be used....

  • Thank you R0J0hound and I appreciate the feedback and am glad you enjoyed it.

  • , ever since the 'update' to the physics engine in r196 the performance has been a little janky.... Only if your machine isn't NASA spec!

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  • Anything in the developer console?

  • Throw poop at invading tourists and poachers. Of course there are traps and you have to find some food to eat before getting down to business....

    Monkey Business on Ludum Dare

  • Monkey Business

    Throw poop at invading tourists and poachers. Of course there are traps and you have to find some food to eat first....

    Monkey Business on Ludum Dare

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Colludium

Member since 26 Aug, 2013

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