The fireballs are only in the second level so far. I only stop some music at te end of the level. Are you understanding what i need help with. I don't know how to explain this problem any further. LOL. Sorrry.
I have a fireball being shot from another part of the level and the sound of it is still being played no matter where I am in the level. So my question is: how do I keep the sound from playing when I'm not near the source.
aha. that makes sense. But I've added sine platforms instead. I can probably use your suggestions in the game eventually. thanks, though
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http://www.mediafire.com/?vek4okwu2z3055p
There it is.
I need to know how to make my Guy go into his wall climbing animation when he collides with a wall. I've tried almost all the platformer plus events.
I don't know the math or how to do it in construct 2.
Since Im unable to make those sonic games with the momentum and loops and whatnot, I'd like to know if you guys would still enjoy a sonic game that didn't have all those classic goods.
I don't have anything set up yet. Just wanted to know if anyone knew what to do so I don't have to sit there like an idiot trying to figure it out. Heh.
Sorry if I wasn't clear enough. Knuckles from sonic 3 of course can climb walls when flown into them. I can probably figure out the flying part myself, but would like to know how to climb walls when colliding with them.
Title is self explanatory.
I have a game where you have to destroy all the balloons to win, but I want to make it more intersting by giving players powerups. So I wanted tto know how to make a random balloon spawn power ups when destroyed.
Has anyone had this problem? When going to the next layout, your player acts like its dead? How would you fix this?
Member since 23 Aug, 2013