digitalsoapbox's Recent Forum Activity

  • One thing I've discovered today is that any time the game tries to read an input from the controller, it causes a hiccup in performance. Whenever I press a button, move the joystick, or whatever. It is unclear if this is something in my game's code or something else - for example, if I spin the right joystick around rapidly (which in my game, the right stick does not control anything), performance drops to the point where the game looks completely frozen. Same thing if I keep pressing left or up on the d-pad (also, no code in my game that references these inputs). But, if I stand still with enemies coming at me and dont press any buttons, performance is actually okay for the most part.

    Also unrelated to performance but also weird, pressing the B button suspends the application. Anyone else run into this?

    I've been having the exact same issue with performance hiccups based on user input. It happens on desktop Edge as well, in both public & preview releases. I've been putting together a simple endless runner to test XB1 performance specifically, and the hiccup on any user input causes a noticeable hitch that isn't acceptable, and I had/have the same issue with my previous C2 project but hadn't traced it back to player input. Based upon testing after I read this, that does seem to be the issue there as well. Not sure if it's an Edge issue or a C2 in Edge issue, but it's there.

  • Yes, it's already implemented in Construct 3. The Xbox Live plugin will be back-ported to the next C2 release so it works the same there as well.

    Is there any timeline for this?

  • Import both SCML and SCON. Also set an initial character map.

  • corlenbelspar

    This is more likely an issue with your GPU driver or Chrome/NW.js than something with C2 or C3. I've had it happen randomly, usually in preview w/ C2, but I've also had it happen with YouTube. Updating/reinstalling drivers or restarting my PC hasn't failed me yet.

  • It seems like only 6 keys can be pressed at the same time? (Using Construct 3) any additional key is not detected until one of the first 6 is released. Anybody has any experience on this?

    It's quite possible this is a keyboard limitation. For example, my SP4 can't recognize if I'm holding shift and press the left arrow key at the same time.

    Keep in mind this is hardware-specific (but can also be limited by software), and expecting users to hit more than two or three keys at the same time is outside of standard keyboard usage.

    There's a test app at the top of this article to see what your keyboard supports: http://www.microsoft.com/appliedscience ... ained.aspx

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  • rexrainbow

    If you don't have the TMX importer/parser on the list yet, I'd imagine that it'd be handy for those who plan on using C3.

  • This is one of those features that should have been there from day 1, and not blamed on the way browsers handle memory.

    Thanks for filling yet another hole in the Construct development pipeline, !

  • Hello people, <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Intel xdk has been out of use for a while.

    Which program or programs are available for mobile build?

    thanks in advance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    You can use Cordova to build apps locally, so you don't need to upload your projects to any 3rd-party service at all:

    https://cordova.apache.org/

  • Hi digitalsoapbox

    I was hoping for both cars to keep their existing speed and for the quicker one to move out and overtake it as it passes.

    After checking for distance, you could then pick the car with the higher velocity to execute the actions on.

  • Hehe hey there! ^_^

    So basically i have made a config ingame to edit buttons. However i noticed that 'Keyboard' and 'Gamepad' are seperated.

    Is it not possible to make a same keycode for both? Ie, instead of making it;

    UP Arrow pressed

    OR

    Gamepad Up arrow pressed

    To make it into = When Keycode is pressed. (No matter if gamepad or keyboard) ?

    This isn't possible. Controllers don't use keycodes like keyboards do, they use button IDs.

  • hi friends

    i save my data from an array in game to a text file in desktop,but the data save in a line and i want save each of array's row in newline in text file.is there anybody know how can i do this in construct?

    also i have another question is it possible to write and save data from array in construct to an excel file ?i need to save my data in to excel file but unfortunately i cant find a way to do this

    Use "\r\n" to insert a line break into a text file.

    You can parse an array and save it out in csv format, which Excel can open. CSV is just the data of each table cell divided by a comma: https://en.wikipedia.org/wiki/Comma-separated_values

  • Don't think about it in terms of collisions - trying distance measurements instead. If car A is closer than X pixels to car B, attempt to go around it by speeding up/slowing down car A.

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digitalsoapbox

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